Talk:CallServerFunction: Difference between revisions
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LordAzamath (talk | contribs) (An inmproved one discussion) |
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[[User:LordAzamath|LordAzamath]] 19:47, 14 May 2009 (CEST) | [[User:LordAzamath|LordAzamath]] 19:47, 14 May 2009 (CEST) | ||
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Yeah, nice idea to save some space except for the trigger-Event solution. CallClient/ServerFunction should enshorten this. [[User:NeonBlack|NeonBlack]] 20:23, 15 May 2009 (CEST) |
Revision as of 18:23, 15 May 2009
I would rather use this variant for both calling client and server functions..
[lua] -- client side addEvent("onServerRequest", true) addEventHandler("onServerRequest", rootElement, function (funcname, ...) _G[funcname](...) end ) -- server side addEvent("onClientRequest", true) addEventHandler("onClientRequest", rootElement, function (funcname, ...) _G[funcname](...) end ) -- and call them like triggerServerEvent("onClientRequest", rootElement, "changeResStateS", resource, state) -- while I have defined a function changeResStateS(resource, state) end on server side and vice versa.
LordAzamath 19:47, 14 May 2009 (CEST)
Yeah, nice idea to save some space except for the trigger-Event solution. CallClient/ServerFunction should enshorten this. NeonBlack 20:23, 15 May 2009 (CEST)