From Multi Theft Auto: Wiki

If it isn't too much hastle could you add support for rocket id 58 in the future? You can set it at an offset of +0 at 0xC891A8 just like 19 and 20 for the normal rockets, however this function returns false if an ID that it deems invalid is passed through it.--Stevvo 17:14, 18 April 2008 (CDT)

We could arrange that, I'm not sure why we haven't already got it. [Note to someone in QA, can you add an issue for this (just that we should have projectile id 58, we don't need the offset stuff)?] eAi 19:38, 18 April 2008 (CDT)
Thanks, much appreciated :D--Stevvo 06:19, 19 April 2008 (CDT)
What rocket type is this (for docs)? --Talidan 22:34, 19 April 2008 (CDT)

Non confirmed issues

Whether issue should be confirmed on bugtrack before it will be added there? Lopez 13:31, 1 April 2014 (UTC)

Issues are issues regardless of them being unconfirmed. At least they are there to tell the viewer the drawbacks of this function at this time. When they have been resolved, it can be removed. -Socialz 14:01, 1 April 2014 (UTC)