Talk:CreateProjectile: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
If it isn't too much hastle could you add support for rocket id 58 in the future? You can set it at an offset of +0 at 0xC891A8 just like 19 and 20 for the normal rockets, however this function returns false if an ID that it deems invalid is passed through it.--[[User:Stevvo|Stevvo]] 17:14, 18 April 2008 (CDT) | If it isn't too much hastle could you add support for rocket id 58 in the future? You can set it at an offset of +0 at 0xC891A8 just like 19 and 20 for the normal rockets, however this function returns false if an ID that it deems invalid is passed through it.--[[User:Stevvo|Stevvo]] 17:14, 18 April 2008 (CDT) | ||
:We could arrange that, I'm not sure why we haven't already got it. ['''Note to someone in QA''', can you | :We could arrange that, I'm not sure why we haven't already got it. ['''Note to someone in QA''', can you add an issue for this (just that we should have projectile id 58, we don't need the offset stuff)?] [[User:EAi|eAi]] 19:38, 18 April 2008 (CDT) |
Revision as of 00:41, 19 April 2008
If it isn't too much hastle could you add support for rocket id 58 in the future? You can set it at an offset of +0 at 0xC891A8 just like 19 and 20 for the normal rockets, however this function returns false if an ID that it deems invalid is passed through it.--Stevvo 17:14, 18 April 2008 (CDT)
- We could arrange that, I'm not sure why we haven't already got it. [Note to someone in QA, can you add an issue for this (just that we should have projectile id 58, we don't need the offset stuff)?] eAi 19:38, 18 April 2008 (CDT)