Talk:CreateProjectile
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If it isn't too much hastle could you add support for rocket id 58 in the future? You can set it at an offset of +0 at 0xC891A8 just like 19 and 20 for the normal rockets, however this function returns false if an ID that it deems invalid is passed through it.--Stevvo 17:14, 18 April 2008 (CDT)