Talk:FireWeapon

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"Returns true if the shot weapon is valid and therefore the shot was fired, false otherwise." Is this as conflicting as I think it is? If we only check if the weapon is valid, then a weapon without ammo would still return true despite not firing, which I think isn't really helpful for working with created weapons. If that's the case and we can't improve that, then I feel like documentation should make very clear that neither total ammo nor ammo in clip will be taken into consideration. --Dragon (talk) 02:45, 16 May 2020 (UTC)