Talk:IfElse

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Revision as of 10:19, 4 June 2009 by NeonBlack (talk | contribs)
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There's not really any use for this, as far as i can tell. Lua supports this by its syntax sugars:

moo = (variable) and (ifTrue) or (ifFalse)

works the same as

moo = (varible) ? ifTrue : ifFalse

in C++.


oO You're right. Never thought of that. What I was thinking about, too, was something like

moo = ({ [true] = ifTrue, [false] = ifFalse })[condition]

But your code is much better. Thanks for posting this. ;D NeonBlack 22:00, 18 May 2009 (CEST)


The problem with the plain Lua version is that 'ifTrue' is also part of the test condition. Consider this:

variable = true
ifTrue = false
ifFalse = true

moo = (variable) ? ifTrue : ifFalse
== false

ElseIf works fine here:

moo = IfElse( variable, ifTrue , ifFalse )
== false

Lua's and's 'n' or's however may give unexpected results:

moo = (variable) and (ifTrue) or (ifFalse)
moo == true

MrSmartArse 08:46, 4 June 2009 (CEST)


it returns true because one of the two first arguments are false.

this is lua's fault.

Flobu 11:43, 4 June 2009 (CEST)


That's no real problem since the only values that make a condition fail are nil and false. You won't want to use any of them as a result if the condition is true. In this case you should just swap the ifTrue and ifFalse and negate the condition.

local moo = not true and true or false
moo == false

You would just have to remember that ifTrue must not be false or nil and that instead of that ifFalse can be false or nil. Finally I think the and-or-statement is still more effective that IfElse. NeonBlack 12:19, 4 June 2009 (CEST)