Talk:Map editor/Plan/GUI

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Revision as of 15:20, 28 January 2007 by Jbeta (talk | contribs)
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Very nice :) Here's a few ideas:

  • The button interface should be available from the beginning for the sake of speed, not just using Edit/Create > Element...
The main menu could contain icons for Select gamemode (EDF), Edit elements, Create elements, Configuration...
  • The Edit menu could open the object browser window, but not hide the map as in the creation procedure: instead move the map to the selected object's location and mark it with an arrow, and enter edit mode for that object when Enter/OK is pressed.
  • Back button should probably be on bottom-right corner, to be consistent with the server browser.
  • ESC key should have a custom behaviour:
    • in the menus: go back one level
    • in the object browser: close it and cancel the selection
    • in the main menu: show/hide the editor window, to let you just explore your map with movement keys

Needed GUI additions

M (Must/Should/Could/Wont) Icons

M (Must/Should/Could/Wont) Dropdown menus

M (Must/Should/Could/Wont) Scrollboxes (for keybinds & object browser interfaces)

S (Must/Should/Could/Wont) Text areas (if we're going to do scripting within the map editor)

C (Must/Should/Could/Wont) Tabs

W (Must/Should/Could/Wont) Checkboxes (could be replaced with small buttons if it's not possible)

--jbeta 09:20, 28 January 2007 (CST)