Talk:Preprod:Scripted Analog Inputs
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Looks good generally. I think you need to work out what the axis_ 'other' inputs are specifically. It is also worth considering passing the analogue value to the bindKey function, or providing a neat way to get to it - maybe they have to just use the 'get' function. It's worth bearing in mind the dead zone of analogue inputs, I'm not sure what level that's done at currently, so perhaps it can be ignored entirely.
I'd also have a look how other games do this. It seems, in theory, that you could bind our move_forward control to axis_y+ and move_backwards to axis_y-. eAi 14:41, 3 January 2009 (CET)