Talk:SetSoundEffectEnabled: Difference between revisions

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Maybe better argument name than 'toggle' would be 'isEnabled', though maybe it comes from the source code.
Maybe better argument name than 'toggle' would be 'isEnabled', though maybe it comes from the source code.
---<br>
How I hear the effects:<br>
-- weird UFO noise<br>
gargle<br>
-- limits high sounds<br>
compressor<br>
-- large hall or city-like<br>
echo<br>
-- behind the door<br>
i3dl2reverb<br>
-- like too loud for that shitty speaker (e.g. grammofon)<br>
distortion<br>
-- A chorus effect occurs when individual sounds with roughly the same timbre and nearly (but never exactly) the same pitch converge and are perceived as one. While similar sounds coming from multiple sources can occur naturally (as in the case of a choir or string orchestra), it can also be simulated using an electronic effects unit or signal processing device.<br>
chorus<br>
-- parametrical equalizer? where are the settings then?<br>
parameq<br>
-- live in small next room<br>
reverb<br>
-- trancy effect<br>
flanger<br>

Latest revision as of 21:55, 12 August 2010

List of effects: chorus compressor distortion echo flanger gargle i3dl2reverb parameq reverb

e.g setSoundEffectEnabled("distortion", true)

---

Maybe better argument name than 'toggle' would be 'isEnabled', though maybe it comes from the source code.

---
How I hear the effects:
-- weird UFO noise
gargle
-- limits high sounds
compressor
-- large hall or city-like
echo
-- behind the door
i3dl2reverb
-- like too loud for that shitty speaker (e.g. grammofon)
distortion
-- A chorus effect occurs when individual sounds with roughly the same timbre and nearly (but never exactly) the same pitch converge and are perceived as one. While similar sounds coming from multiple sources can occur naturally (as in the case of a choir or string orchestra), it can also be simulated using an electronic effects unit or signal processing device.
chorus
-- parametrical equalizer? where are the settings then?
parameq
-- live in small next room
reverb
-- trancy effect
flanger