SetSoundEffectEnabled
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Used to enable or disable specific sound effects. Use a player element to control a players voice with this function.
Syntax
bool setSoundEffectEnabled ( element theSound/thePlayer, string effectName, bool bEnable )
OOP Syntax Help! I don't understand this!
- Method: sound:setEffectEnabled(...)
Required Arguments
- sound: a sound element or a player element which will affect the voice broadcast.
- effectName: the effect you want to enable or disable
- gargle
- compressor
- echo
- i3dl2reverb
- distortion
- chorus
- parameq
- reverb
- flanger
- bEnable: true if you want to enable the effect, false if you want to disable it.
Returns
Returns true if the effect was set successfully, false otherwise.
Example
This example creates a sound and set's the flanger sound effect enabled.
addCommandHandler("flanger", function(cmd, enabled) if isElement(waterSplashes) then setSoundEffectEnabled(waterSplashes, cmd, enabled) else waterSplashes = playSound("splashes.mp3", true) setSoundEffectEnabled(waterSplashes, cmd, enabled) end end, true) --set it case sensitive as we are going to get the command name and use it in the setSoundEffectEnabled
Changelog
Version | Description |
---|
1.3.2 | Added player element for voice control |
See Also
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData