Talk:Weather: Difference between revisions

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It is possible to use all the IDs listed on the page by manually editing the memory of your game.
It is possible to use all the IDs listed on the page by manually editing the memory of your game.
:Are the IDs over 19 useful? Remove them for now, but if they're useful we can consider re-adding them. [[User:EAi|eAi]] 17:34, 17 April 2008 (CDT)
:Are the IDs over 19 useful? Remove them for now, but if they're useful we can consider re-adding them. [[User:EAi|eAi]] 17:34, 17 April 2008 (CDT)
::They could be usefull after a future build is released if the Weather scripting functions are changed to allow ID's over 19.--[[User:Stevvo|Stevvo]] 23:08, 17 April 2008 (CDT)
I discoverd, that using weather ID=100 with setWeather() causes all 3d-object to disapper. It seems like you have zero-sight with this weather. Should this be documentated here? [[User:MtaUser154|MtaUser154]] 18:49, 9 May 2011 (CEST)

Latest revision as of 16:49, 9 May 2011

The page lists ID's up to 45, however the setWeather() function returns false if you try to set an ID over 19, should those above 19 be removed? It is possible to use all the IDs listed on the page by manually editing the memory of your game.

Are the IDs over 19 useful? Remove them for now, but if they're useful we can consider re-adding them. eAi 17:34, 17 April 2008 (CDT)
They could be usefull after a future build is released if the Weather scripting functions are changed to allow ID's over 19.--Stevvo 23:08, 17 April 2008 (CDT)

I discoverd, that using weather ID=100 with setWeather() causes all 3d-object to disapper. It seems like you have zero-sight with this weather. Should this be documentated here? MtaUser154 18:49, 9 May 2011 (CEST)