Template:BuildingInfo: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
m (edit part about dimension)
mNo edit summary
Line 3: Line 3:
* There is a distinction in GTA: San Andreas between static and dynamic models (these use a separate streaming system). Examples of buildings include building models, roads, and terrain. Objects created as [[Building|Buildings]] can contain '''glass''' and '''shadows''', unlike those created as [[Object|Objects]](which are missing these features).
* There is a distinction in GTA: San Andreas between static and dynamic models (these use a separate streaming system). Examples of buildings include building models, roads, and terrain. Objects created as [[Building|Buildings]] can contain '''glass''' and '''shadows''', unlike those created as [[Object|Objects]](which are missing these features).


* Using buildings for exterior mapping is more optimized than using objects. Gains in FPS can be noticed in areas where a lot of objects were replaced with buildings of this new system.
* Using buildings for mapping is more optimized than using objects. Gains in FPS can be noticed in areas where a lot of objects were replaced with buildings of this new system.


* Buildings cannot be created with dynamic object model IDs (like a door that opens when you push it), they are meant to be used for static objects, mainly buildings as the name suggests. For example, [https://dev.prineside.com/en/gtasa_samp_model_id/model/1502-Gen_doorINT04/ object ID 1502 (Gen_doorINT04)] is a dynamic object model, which can be spawned using [[createObject]]. On the other hand, [https://dev.prineside.com/en/gtasa_samp_model_id/model/3556-compmedhos3_LAe/ object ID 3556 (compmedhos3_LAe) is non-dynamic], you can use it with [[createBuilding]].
* Buildings cannot be created with dynamic object model IDs (like a door that opens when you push it), they are meant to be used for static objects, mainly buildings as the name suggests. For example, [https://dev.prineside.com/en/gtasa_samp_model_id/model/1502-Gen_doorINT04/ object ID 1502 (Gen_doorINT04)] is a dynamic object model, which can be spawned using [[createObject]]. On the other hand, [https://dev.prineside.com/en/gtasa_samp_model_id/model/3556-compmedhos3_LAe/ object ID 3556 (compmedhos3_LAe) is non-dynamic], you can use it with [[createBuilding]].

Revision as of 13:48, 22 October 2024

This template is used on Building and related pages.


Important information about buildings:

  • There is a distinction in GTA: San Andreas between static and dynamic models (these use a separate streaming system). Examples of buildings include building models, roads, and terrain. Objects created as Buildings can contain glass and shadows, unlike those created as Objects(which are missing these features).
  • Using buildings for mapping is more optimized than using objects. Gains in FPS can be noticed in areas where a lot of objects were replaced with buildings of this new system.
  • Buildings can only be created inside regular GTA:SA Map Boundaries (X between -3000 and 3000; Y between -3000 and 3000). Use createObject to spawn objects outside these normal limits.
  • Created buildings can have LOD models, which is possible using createBuilding to spawn the LOD building, then setLowLODElement to associate it with a non-LOD building element created beforehand. LOD model distance changed with engineSetModelLODDistance affects buildings too.
  • Buildings cannot change dimension. Function setElementDimension will return false on any building. A building is created in a specific interior world, like the default GTA:SA landscape objects. All buildings appear in ANY DIMENSION.