Template:BuildingInfo: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
m (typo)
m (Typos)
Line 1: Line 1:
<noinclude>This template is used on [[Building]] and related pages. <hr></noinclude>
<noinclude>This template is used on [[Building]] and related pages. <hr></noinclude>
== [[File:Dialog-warning.svg|48px]] Important info about [[Building|Buildings]] ==
== [[File:Dialog-warning.svg|48px]] Important info about [[Building|Buildings]] ==
* There is a distinction in GTA: San Andreas between static and dynamic models (these use a separate streaming system). Examples of buildings include building models, roads, and terrain. Objects created as [[Building|Buildings]] can contain '''glass''' and '''shadows''', unlike those created as [[Object|Objects]](which are missing these features).
* There is a distinction in GTA: San Andreas between static and dynamic models (these use a separate streaming system). Examples of buildings include building models, roads, and terrain. Objects created as [[Building|Buildings]] can contain '''glass''' and '''shadows''', unlike those created as [[Object|Objects]] (which are missing these features).
 
* Buildings cannot be created with dynamic object model IDs (like a door that opens when you push it), they are meant to be used for static objects, mainly buildings as the name suggests. For example, [https://dev.prineside.com/en/gtasa_samp_model_id/model/1502-Gen_doorINT04/ object ID 1502 (Gen_doorINT04)] is a dynamic object model, which '''can only be spawned''' using [[createObject]]. On the other hand, [https://dev.prineside.com/en/gtasa_samp_model_id/model/3556-compmedhos3_LAe/ object ID 3556 (compmedhos3_LAe) is non-dynamic], you can spawn it with [[createBuilding]].


* Using buildings for mapping is more optimized than using objects. Gains in FPS can be noticed in areas where a lot of objects were replaced with buildings of this new system.
* Using buildings for mapping is more optimized than using objects. Gains in FPS can be noticed in areas where a lot of objects were replaced with buildings of this new system.


* Buildings cannot be created with dynamic object model IDs (like a door that opens when you push it), they are meant to be used for static objects, mainly buildings as the name suggests. For example, [https://dev.prineside.com/en/gtasa_samp_model_id/model/1502-Gen_doorINT04/ object ID 1502 (Gen_doorINT04)] is a dynamic object model, which can be spawned using [[createObject]]. On the other hand, [https://dev.prineside.com/en/gtasa_samp_model_id/model/3556-compmedhos3_LAe/ object ID 3556 (compmedhos3_LAe) is non-dynamic], you can use it with [[createBuilding]].
* Buildings can only be created inside regular GTA:SA Map Boundaries (X between -3000 and 3000; Y between -3000 and 3000). Use [[createObject]] to spawn objects outside these normal limits. '''This limitation is probably going to stop existing in the near future.'''
 
* Buildings can only be created inside regular GTA:SA Map Boundaries (X between -3000 and 3000; Y between -3000 and 3000). Use [[createObject]] to spawn objects outside these normal limits.


* Created buildings can have '''LOD models''', which is possible using [[createBuilding]] to spawn the LOD building, then [[setLowLODElement]] to associate it with a non-LOD building element created beforehand. LOD model distance changed with [[engineSetModelLODDistance]] affects buildings too.
* Created buildings can have '''LOD models''', which can be spawned using [[createBuilding]], then using [[setLowLODElement]] you will associate it with a non-LOD building element created beforehand. LOD model distance changed with [[engineSetModelLODDistance]] also works for buildings.


* Buildings cannot change [[Dimension|dimension]]. Function [[setElementDimension]] will return false on any building. A building is created in a specific [[Interior|interior world]], like the default GTA:SA landscape objects. All '''buildings appear in EVERY DIMENSION'''.
* Buildings cannot appear only in certain [[Dimension|dimensions]]. Function [[setElementDimension]] will return false on any building. A building is created in a specific [[Interior|interior world]] (such as 0, the main world), like the default GTA:SA landscape objects. All '''buildings appear in EVERY DIMENSION'''.

Revision as of 22:22, 22 October 2024

This template is used on Building and related pages.


Dialog-warning.svg Important info about Buildings

  • There is a distinction in GTA: San Andreas between static and dynamic models (these use a separate streaming system). Examples of buildings include building models, roads, and terrain. Objects created as Buildings can contain glass and shadows, unlike those created as Objects (which are missing these features).
  • Using buildings for mapping is more optimized than using objects. Gains in FPS can be noticed in areas where a lot of objects were replaced with buildings of this new system.
  • Buildings can only be created inside regular GTA:SA Map Boundaries (X between -3000 and 3000; Y between -3000 and 3000). Use createObject to spawn objects outside these normal limits. This limitation is probably going to stop existing in the near future.
  • Buildings cannot appear only in certain dimensions. Function setElementDimension will return false on any building. A building is created in a specific interior world (such as 0, the main world), like the default GTA:SA landscape objects. All buildings appear in EVERY DIMENSION.