Template:Handling Properties: Difference between revisions

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(Updated animGroup)
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| style="background:#efefef;"|N/A
| style="background:#efefef;"|N/A
| style="background:#efefef;"|N/A
| style="background:#efefef;"|N/A
| style="background:#efefef;"|Property uses a decimal value, generated by a hexadecimal value. Either use 0x12345678 or tonumber ( "0x12345678" ). See projectcerbera for possible values.
| style="background:#efefef;"|Property uses a decimal value, generated by a hexadecimal value. Either use 0x12345678 or tonumber ( "0x12345678" ). See [http://projectcerbera.com/gta/sa/tutorials/handling projectcerbera] for possible values.
|-
|-
| scope="row" style="background:#cfcfcf;"|'''handlingFlags'''
| scope="row" style="background:#cfcfcf;"|'''handlingFlags'''
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| style="background:#efefef;"|N/A
| style="background:#efefef;"|N/A
| style="background:#efefef;"|N/A
| style="background:#efefef;"|N/A
| style="background:#efefef;"|Property uses a decimal value, generated by a hexadecimal value. Either use 0x12345678 or tonumber ( "0x12345678" ). See projectcerbera for possible values.
| style="background:#efefef;"|Property uses a decimal value, generated by a hexadecimal value. Either use 0x12345678 or tonumber ( "0x12345678" ). See [http://projectcerbera.com/gta/sa/tutorials/handling projectcerbera] for possible values.
|-
|-
| scope="row" style="background:#cfcfcf;"|'''headLight'''
| scope="row" style="background:#cfcfcf;"|'''headLight'''
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|-
|-
| scope="row" style="background:#cfcfcf;"|'''animGroup'''
| scope="row" style="background:#cfcfcf;"|'''animGroup'''
| style="background:#efefef;"|Integer?
| style="background:#efefef;"|Integer
| style="background:#efefef;"|??
| style="background:#efefef;"|??
| style="background:#efefef;"|??
| style="background:#efefef;"|??
| style="background:#efefef;"|Get works, set is disabled due to people not knowing this property was vehicle-based and caused crashes.
| style="background:#efefef;"|Get works, set is disabled due to people not knowing this property was vehicle-based and caused crashes.
|}
|}

Revision as of 15:32, 24 October 2011


http://projectcerbera.com/gta/sa/tutorials/handling

Property Value Minimum value Maximum value Notes
mass Float 1.0 100000.0
turnMass Float 0.0 1000000.0
dragCoeff Float -200.0 200.0
centerOfMass Table = { [1]=posX, [2]=posY, [3]=posZ } (floats) -10.0 10.0 Get returns a table, set needs a table.
percentSubmerged Integer 1 99999
tractionMultiplier Float -100000.0 100000.0
tractionLoss Float 0.0 100.0
tractionBias Float 0.0 1.0
numberOfGears Integer 1 5
maxVelocity Float 0.1 200000.0
engineAcceleration Float 0.0 100000.0
engineInertia Float -1000.0 1000.0 Inertia of 0 can cause a LSOD. (Unable to divide by zero)
driveType String N/A N/A Use 'rwd', 'fwd' or 'awd'.
engineType String N/A N/A Use 'petrol', 'diesel' or 'electric'.
brakeDeceleration Float 0.1 100000.0
brakeBias Float 0.0 1.0
ABS Boolean true false Has no effect.
steeringLock Float 0.0 360.0
suspensionForceLevel Float 0.0 100.0
suspensionDamping Float 0.0 100.0
suspensionHighSpeedDamping Float 0.0 600.0
suspensionUpperLimit Float -50.0 50.0 Can't be equal to suspensionLowerLimit.
suspensionLowerLimit Float -50.0 50.0 Can't be equal to suspensionUpperLimit.
suspensionFrontRearBias Float 0.0 1.0 Hardcoded maximum is 3.0, but values above 1.0 have no effect.
suspensionAntiDiveMultiplier Float 0.0 30.0
seatOffsetDistance Float -20.0 20.0
collisionDamageMultiplier Float 0.0 10.0
monetary Integer 0 230195200 Get works, set is disabled.
modelFlags Hexadecimal/Decimal N/A N/A Property uses a decimal value, generated by a hexadecimal value. Either use 0x12345678 or tonumber ( "0x12345678" ). See projectcerbera for possible values.
handlingFlags Hexadecimal/Decimal N/A N/A Property uses a decimal value, generated by a hexadecimal value. Either use 0x12345678 or tonumber ( "0x12345678" ). See projectcerbera for possible values.
headLight Integer N/A N/A Get works, set is disabled.
tailLight Integer N/A N/A Get works, set is disabled.
animGroup Integer ?? ?? Get works, set is disabled due to people not knowing this property was vehicle-based and caused crashes.