Template:Material Properties: Difference between revisions
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! Property || Accepted values || Effect || class="unsortable" | Picture | ! Property || Accepted values || Effect || class="unsortable" | Picture | ||
|- | |- | ||
| glass || true, false || | | glass || true, false || Unknown || align="center" | - | ||
|- | |- | ||
| stairs || true, false|| | | stairs || true, false || Unknown || align="center" | - | ||
|- | |- | ||
| stepwatersplash || true, false|| | | stepwatersplash || true, false || Water effect on step || align="center" | - | ||
|- | |- | ||
| softlanding || true, false|| | | softlanding || true, false || Probably makes landing cause less damage || align="center" | - | ||
|- | |- | ||
| steepslope || true, false|| | | steepslope || true, false || Makes climbing up impossible || align="center" | - | ||
|- | |- | ||
| footeffect || true, false|| | | footeffect || true, false || Create footprints on the surface || align="center" | - | ||
|- | |- | ||
| seethrough || true, false|| | | seethrough || true, false || Connected with [[processLineOfSight]] function || align="center" | - | ||
|- | |- | ||
| shootthrough || true, false|| | | shootthrough || true, false || Same as ''seethrough'', but toggles ability to shoot through surfaces, objects.<br>Some fences have this ability. || align="center" | - | ||
|- | |- | ||
| audio || "concrete", "grass", "sand", "gravel", | | audio || "concrete", "grass", "sand", "gravel", "wood",<br>"water", "metal" || Noise when walking || align="center" | - | ||
|- | |- | ||
| bulleteffect || "metal", "concrete", "sand", "wood", "disabled" || | | bulleteffect || "metal", "concrete", "sand", "wood", "disabled" || Effect when hit by a bullet || align="center" | - | ||
|- | |- | ||
| tyregrip || | | tyregrip || 0–255 || Change tyre grip || align="center" | - | ||
|- | |- | ||
| wetgrip || | | wetgrip || 0–255 || Change tyre grip when raining || align="center" | - | ||
|- | |- | ||
| canclimb || true, false|| | | canclimb || true, false || Whether can be grabbed/climbed over || align="center" | - | ||
|- | |- | ||
| | | adhesiongroup || "rubber", "hard", "road", "loose", "sand", "wet" || Change tyre grip between various surfaces.<br>If both surfaces (vehicle tyre and ground) are set to ''rubber'',<br>makes vehicle rarely create skid marks and vehicle won't slip. || align="center" | - | ||
|- | |- | ||
| | | roughness || 0–3 || Unknown || align="center" | - | ||
|- | |- | ||
| | | fractioneffect || 0–7 || Unknown, probably makes wheels vibrate on rail track || align="center" | - | ||
|- | |- | ||
| | | wheeleffect || "grass", "gravel", "mud", "sand", "dust",<br>"disabled" || Particle effect while driving || align="center" | - | ||
|- | |- | ||
| skidmarktype || "asphalt", "dirt", "dust", "disabled" || Skid mark type || align="center" | - | |||
| skidmarktype || "asphalt", "dirt", "dust", "disabled" || | |||
|} | |} |
Latest revision as of 12:33, 16 February 2019
Materials, surfaces properties
Property | Accepted values | Effect | Picture |
---|---|---|---|
glass | true, false | Unknown | - |
stairs | true, false | Unknown | - |
stepwatersplash | true, false | Water effect on step | - |
softlanding | true, false | Probably makes landing cause less damage | - |
steepslope | true, false | Makes climbing up impossible | - |
footeffect | true, false | Create footprints on the surface | - |
seethrough | true, false | Connected with processLineOfSight function | - |
shootthrough | true, false | Same as seethrough, but toggles ability to shoot through surfaces, objects. Some fences have this ability. |
- |
audio | "concrete", "grass", "sand", "gravel", "wood", "water", "metal" |
Noise when walking | - |
bulleteffect | "metal", "concrete", "sand", "wood", "disabled" | Effect when hit by a bullet | - |
tyregrip | 0–255 | Change tyre grip | - |
wetgrip | 0–255 | Change tyre grip when raining | - |
canclimb | true, false | Whether can be grabbed/climbed over | - |
adhesiongroup | "rubber", "hard", "road", "loose", "sand", "wet" | Change tyre grip between various surfaces. If both surfaces (vehicle tyre and ground) are set to rubber, makes vehicle rarely create skid marks and vehicle won't slip. |
- |
roughness | 0–3 | Unknown | - |
fractioneffect | 0–7 | Unknown, probably makes wheels vibrate on rail track | - |
wheeleffect | "grass", "gravel", "mud", "sand", "dust", "disabled" |
Particle effect while driving | - |
skidmarktype | "asphalt", "dirt", "dust", "disabled" | Skid mark type | - |