Template:Material Properties
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Materials, surfaces properties
| Property | Accepted values | Effect | Picture |
|---|---|---|---|
| glass | true, false | Unknown | - |
| stairs | true, false | Unknown | - |
| stepwatersplash | true, false | Water effect on step | - |
| softlanding | true, false | Probably makes landing cause less damage | - |
| steepslope | true, false | Makes climbing up impossible | - |
| footeffect | true, false | Create footprints on the surface | - |
| seethrough | true, false | Connected with processLineOfSight function | - |
| shootthrough | true, false | Same as seethrough, but toggles ability to shoot through surfaces, objects. Some fences have this ability. |
- |
| audio | "concrete", "grass", "sand", "gravel", "wood", "water", "metal" |
Noise when walking | - |
| bulleteffect | "metal", "concrete", "sand", "wood", "disabled" | Effect when hit by a bullet | - |
| tyregrip | 0–255 | Change tyre grip | - |
| wetgrip | 0–255 | Change tyre grip when raining | - |
| canclimb | true, false | Whether can be grabbed/climbed over | - |
| adhesiongroup | "rubber", "hard", "road", "loose", "sand", "wet" | Change tyre grip between various surfaces. If both surfaces (vehicle tyre and ground) are set to rubber, makes vehicle rarely create skid marks and vehicle won't slip. |
- |
| roughness | 0–3 | Unknown | - |
| fractioneffect | 0–7 | Unknown, probably makes wheels vibrate on rail track | - |
| wheeleffect | "grass", "gravel", "mud", "sand", "dust", "disabled" |
Particle effect while driving | - |
| skidmarktype | "asphalt", "dirt", "dust", "disabled" | Skid mark type | - |