Template:Material Properties: Difference between revisions
		
		
		
		
		
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| CrosRoad95 (talk | contribs) No edit summary | mNo edit summary | ||
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| ! Property || Accepted values || Effect || class="unsortable" | Picture | ! Property || Accepted values || Effect || class="unsortable" | Picture | ||
| |- | |- | ||
| | glass || true, false ||  | | glass || true, false || Unknown || align="center" | - | ||
| |- | |- | ||
| | stairs || true, false||  | | stairs || true, false || Unknown || align="center" | - | ||
| |- | |- | ||
| | stepwatersplash || true, false||  | | stepwatersplash || true, false || Water effect on step || align="center" | - | ||
| |- | |- | ||
| | softlanding || true, false||  | | softlanding || true, false || Probably makes landing cause less damage || align="center" | - | ||
| |- | |- | ||
| | steepslope || true, false||  | | steepslope || true, false || Makes climbing up impossible || align="center" | - | ||
| |- | |- | ||
| | footeffect || true, false||  | | footeffect || true, false || Create footprints on the surface || align="center" | - | ||
| |- | |- | ||
| | seethrough || true, false||  | | seethrough || true, false || Connected with [[processLineOfSight]] function || align="center" | - | ||
| |- | |- | ||
| | shootthrough || true, false||  | | shootthrough || true, false || Same as ''seethrough'', but toggles ability to shoot through surfaces, objects.<br>Some fences have this ability. || align="center" | - | ||
| |- | |- | ||
| | audio || "concrete", "grass", "sand", "gravel",  | | audio || "concrete", "grass", "sand", "gravel", "wood",<br>"water", "metal" || Noise when walking || align="center" | - | ||
| |- | |- | ||
| | bulleteffect || "metal", "concrete", "sand", "wood", "disabled" ||  | | bulleteffect || "metal", "concrete", "sand", "wood", "disabled" || Effect when hit by a bullet || align="center" | - | ||
| |- | |- | ||
| | tyregrip ||  | | tyregrip || 0–255 || Change tyre grip || align="center" | - | ||
| |- | |- | ||
| | wetgrip ||  | | wetgrip || 0–255 || Change tyre grip when raining || align="center" | - | ||
| |- | |- | ||
| | canclimb || true, false||  | | canclimb || true, false || Whether can be grabbed/climbed over || align="center" | - | ||
| |- | |- | ||
| |  | | adhesiongroup || "rubber", "hard", "road", "loose", "sand", "wet" || Change tyre grip between various surfaces.<br>If both surfaces (vehicle tyre and ground) are set to ''rubber'',<br>makes vehicle rarely create skid marks and vehicle won't slip. || align="center" | - | ||
| |- | |- | ||
| |  | | roughness || 0–3 || Unknown || align="center" | - | ||
| |- | |- | ||
| |  | | fractioneffect || 0–7 || Unknown, probably makes wheels vibrate on rail track || align="center" | - | ||
| |- | |- | ||
| |  | | wheeleffect || "grass", "gravel", "mud", "sand", "dust",<br>"disabled" || Particle effect while driving || align="center" | - | ||
| |- | |- | ||
| | skidmarktype || "asphalt", "dirt", "dust", "disabled" || Skid mark type || align="center" | - | |||
| | skidmarktype || "asphalt", "dirt", "dust", "disabled" ||  | |||
| |} | |} | ||
Latest revision as of 12:33, 16 February 2019
Materials, surfaces properties
| Property | Accepted values | Effect | Picture | 
|---|---|---|---|
| glass | true, false | Unknown | - | 
| stairs | true, false | Unknown | - | 
| stepwatersplash | true, false | Water effect on step | - | 
| softlanding | true, false | Probably makes landing cause less damage | - | 
| steepslope | true, false | Makes climbing up impossible | - | 
| footeffect | true, false | Create footprints on the surface | - | 
| seethrough | true, false | Connected with processLineOfSight function | - | 
| shootthrough | true, false | Same as seethrough, but toggles ability to shoot through surfaces, objects. Some fences have this ability. | - | 
| audio | "concrete", "grass", "sand", "gravel", "wood", "water", "metal" | Noise when walking | - | 
| bulleteffect | "metal", "concrete", "sand", "wood", "disabled" | Effect when hit by a bullet | - | 
| tyregrip | 0–255 | Change tyre grip | - | 
| wetgrip | 0–255 | Change tyre grip when raining | - | 
| canclimb | true, false | Whether can be grabbed/climbed over | - | 
| adhesiongroup | "rubber", "hard", "road", "loose", "sand", "wet" | Change tyre grip between various surfaces. If both surfaces (vehicle tyre and ground) are set to rubber, makes vehicle rarely create skid marks and vehicle won't slip. | - | 
| roughness | 0–3 | Unknown | - | 
| fractioneffect | 0–7 | Unknown, probably makes wheels vibrate on rail track | - | 
| wheeleffect | "grass", "gravel", "mud", "sand", "dust", "disabled" | Particle effect while driving | - | 
| skidmarktype | "asphalt", "dirt", "dust", "disabled" | Skid mark type | - |