Template:ObjectInfo: Difference between revisions
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<noinclude>This template is used on [[Object]] and related pages. <hr></noinclude> | <noinclude>This template is used on [[Object]] and related pages. <hr></noinclude> | ||
== [[File:Dialog-warning.svg|48px]] Important info about [[Object|Objects]] == | == [[File:Dialog-warning.svg|48px]] Important info about [[Object|Objects]] == | ||
* Objects only represent models '''created by a script''', they do not represent | * Objects only represent models '''created by a script''', they do not represent objects that are part of GTA's default landscape (these belong to the "building pool"). | ||
* There is a distinction in GTA: San Andreas between static and dynamic models. The alternative [[createBuilding]] function allows you to create objects that are non-dynamic. | * There is a distinction in GTA: San Andreas between static and dynamic models. The alternative [[createBuilding]] function allows you to create objects that are non-dynamic. | ||
* The [[createObject]] function can also create non-dynamic objects, but for optimization reasons '''it is recommended to spawn [[building|Buildings]] when creating static objects | * The [[createObject]] function can also create non-dynamic objects, but for optimization reasons '''it is recommended to spawn [[building|Buildings]] when creating static objects that don't rely on the [[Dimension]] system''' (buildings don't use the same MTA object-streaming system). |
Latest revision as of 22:18, 22 October 2024
This template is used on Object and related pages.
Important info about Objects
- Objects only represent models created by a script, they do not represent objects that are part of GTA's default landscape (these belong to the "building pool").
- There is a distinction in GTA: San Andreas between static and dynamic models. The alternative createBuilding function allows you to create objects that are non-dynamic.
- The createObject function can also create non-dynamic objects, but for optimization reasons it is recommended to spawn Buildings when creating static objects that don't rely on the Dimension system (buildings don't use the same MTA object-streaming system).