Template:ObjectInfo: Difference between revisions
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== Important information about [[Object|objects]]: == | == Important information about [[Object|objects]]: == | ||
* Objects only represent models '''created by a script''', they do not represent models that are part of the GTA's default landscape (these belong to the "building pool"). | * Objects only represent models '''created by a script''', they do not represent models that are part of the GTA's default landscape (these belong to the "building pool"). | ||
* There is a distinction in GTA: San Andreas between static and dynamic models. The alternative [[createBuilding]] function allows you to create objects that are non-dynamic. | * There is a distinction in GTA: San Andreas between static and dynamic models. The alternative [[createBuilding]] function allows you to create objects that are non-dynamic. | ||
* The [[createObject]] function can also create non-dynamic objects, but for optimization reasons '''it is recommended to spawn [[building|Buildings]] when creating static objects in the [[Dimension]] 0''' (because they don't use the MTA object-streaming system). | * The [[createObject]] function can also create non-dynamic objects, but for optimization reasons '''it is recommended to spawn [[building|Buildings]] when creating static objects in the [[Dimension]] 0''' (because they don't use the MTA object-streaming system). |
Revision as of 11:44, 14 October 2024
This template is used on Object and related pages.
Important information about objects:
- Objects only represent models created by a script, they do not represent models that are part of the GTA's default landscape (these belong to the "building pool").
- There is a distinction in GTA: San Andreas between static and dynamic models. The alternative createBuilding function allows you to create objects that are non-dynamic.
- The createObject function can also create non-dynamic objects, but for optimization reasons it is recommended to spawn Buildings when creating static objects in the Dimension 0 (because they don't use the MTA object-streaming system).