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| <noinclude>This template is used on object/building/models/LOD related pages. <hr></noinclude>
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| == [[File:Dialog-warning.svg|48px]] Important info about Object LOD (Level of Detail) ==
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| ''(To determine the LOD model ID, use the editor resource, or refer to this [https://github.com/multitheftauto/mtasa-resources/blob/master/%5Beditor%5D/editor_main/server/mapEditorScriptingExtension_s.lua#L78 this table])''<br/>
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| If the model has a LOD version that you want to remove from the default map:
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| <syntaxhighlight lang="lua">
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| local lowLodModel = 13245
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| removeWorldModel ( lowLodModel, radius, x,y,z )
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| </syntaxhighlight>
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| Create a low LOD object for your high LOD object, so there is no hole in the map from a far distance:
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| <syntaxhighlight lang="lua">
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| local lowLodObject = createObject( lowLodModel, x,y,z, rx, ry, rz, true )
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| setElementParent(lowLodObject, obj) -- so the LLOD element is destroyed with the HLOD element
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| setLowLODElement(obj, lowLodObject) -- make the LOD assignment
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| </syntaxhighlight>
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