Template:Useful Functions
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- callClientFunction » This function allows you to call any clientside function from the server's side.
- callServerFunction » This function allows you to call any server-side function from the client's side.
- centerWindow » This function center the window in any resolution.
- Check » This function checks if it's arguments are of the right types and calls the error-function if one isn't.
- coroutine.resume » Fix for hidden coroutine error messages
- doForAllElements » This function can be used to execute a specified function for all elements of a specified type.
- dxDrawColorText » This function draws a dx text with #RRGGBB color codes support.
- findRotation » Takes two points and returns the direction from point A to point B.
- FormatDate » Formats a date on the basis of a format string and returns it.
- getAge » This function calculates the age of a birthday.
- getAlivePlayersInTeam » This function returns a table of the alive players in a team.
- getCursorMoveOn » This function checks in which way the cursor is currently moving.
- getElementSpeed » This function allows you to get element speed in kph or mph units.
- getPlayerFromNamePart » This function allows you to get player From his Name part.
- getPointFromDistanceRotation » Finds a point based on a starting point, direction and distance.
- getResourceSettings » This function returns a table of the resource settings.
- getTimestamp » With this function you can get the UNIX timestamp.
- IfElse » Returns one of two values based on a boolean expression.
- isLeapYear » Checks if the given year is a leap year.
- iterElements » Returns an iterator for your for loops saving time typing ipairs( getElementsByType( type ) ), instead you type: iterElements( type ).
- math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
- onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicles weapon.
- RGBToHex » This function returns a string representing the color in hexadecimal.
- setElementSpeed » This function allows you to set moving element speed in kph or mph units.
- setTableProtected » Protects a table and makes it read-only.
- setVehicleGravityPoint » This clientside function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
- string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
- table.copy » This function copies a whole table and all the tables in that table.
- table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
- table.size » Finds the absolute size of a table.
- toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used clientside.
- var_dump »This function outputs information about one or more variables using outputConsole().
- multi_check » This function checks one element to many, handy and clean.
- isElementInPhotograph » This function checks if an element was in the player's camera picture. This needs writing still. --Ransom 21:45, 2 May 2012 (UTC)
- getOffsetFromXYZ » This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.
- dxDrawGifImage » This function simulates the effect of a GIF image by using image sprites.
- getPlayersInPhotograph » This function gets all the players in a photograph.