Template:Weapon Properties ReadOnly
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- "fire_type" - int - Type - instant hit (e.g. pistol), projectile (e.g. rocket launcher), area effect (e.g. flame thrower)
- "model" - int
- "model2" - int
- "weapon_slot" - int
- "anim_group" - int
- "skill_level" - int
- "required_skill_level" - int
- "firing_speed" - float - Projectile/area-effect (e.g. flame thrower) only
- "radius" - float - Area effect (e.g. flame thrower) only
- "life_span" - float - Time taken for shot to dissipate
- "spread" - float - Angle inside which shots are created
- "fire_offset" - vector - Offset from weapon origin to projectile starting point
- "aim_offset" - int - Index into (mystery) array of aiming offsets
- "default_combo" - int - Base combo for this melee weapon
- "combos_available" - int - How many further combos are available