Template:Weapon Properties ReadOnly: Difference between revisions
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(Created page with "<div style="border:0px solid red;margin-bottom:3px;padding-left:20px;"> * "life_span" - float * "firing_speed" - float * "spread" - float * "anim_group" - int * "fire_type" - int...") |
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<div style="border:0px solid red;margin-bottom:3px;padding-left:20px;"> | <div style="border:0px solid red;margin-bottom:3px;padding-left:20px;"> | ||
* " | * "fire_type" - ''int'' - '''Type - instant hit (e.g. pistol), projectile (e.g. rocket launcher), area effect (e.g. flame thrower)''' | ||
* " | * "model" - ''int'' | ||
* " | * "model2" - ''int'' | ||
* " | * "weapon_slot" - ''int'' | ||
* " | * "anim_group" - ''int'' | ||
* " | * "skill_level" - ''int | ||
* " | * "required_skill_level" - ''int | ||
* " | * "firing_speed" - ''float'' - '''Projectile/area-effect (e.g. flame thrower) only''' | ||
* " | * "radius" - ''float'' - '''Area effect (e.g. flame thrower) only''' | ||
* " | * "life_span" - ''float'' - '''Time taken for shot to dissipate''' | ||
* " | * "spread" - ''float'' - '''Angle inside which shots are created''' | ||
* " | * "fire_offset" - ''vector'' - '''Offset from weapon origin to projectile starting point''' | ||
* "aim_offset" - int | * "aim_offset" - ''int'' - '''Index into (mystery) array of aiming offsets''' | ||
* "default_combo" - int | * "default_combo" - ''int'' - '''Base combo for this melee weapon''' | ||
* "combos_available" - int | * "combos_available" - ''int'' - '''How many further combos are available''' | ||
</div> | </div> |
Latest revision as of 19:50, 21 March 2014
- "fire_type" - int - Type - instant hit (e.g. pistol), projectile (e.g. rocket launcher), area effect (e.g. flame thrower)
- "model" - int
- "model2" - int
- "weapon_slot" - int
- "anim_group" - int
- "skill_level" - int
- "required_skill_level" - int
- "firing_speed" - float - Projectile/area-effect (e.g. flame thrower) only
- "radius" - float - Area effect (e.g. flame thrower) only
- "life_span" - float - Time taken for shot to dissipate
- "spread" - float - Angle inside which shots are created
- "fire_offset" - vector - Offset from weapon origin to projectile starting point
- "aim_offset" - int - Index into (mystery) array of aiming offsets
- "default_combo" - int - Base combo for this melee weapon
- "combos_available" - int - How many further combos are available