Template:Weapon Properties ReadOnly: Difference between revisions

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(Created page with "<div style="border:0px solid red;margin-bottom:3px;padding-left:20px;"> * "life_span" - float * "firing_speed" - float * "spread" - float * "anim_group" - int * "fire_type" - int...")
 
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<div style="border:0px solid red;margin-bottom:3px;padding-left:20px;">
<div style="border:0px solid red;margin-bottom:3px;padding-left:20px;">
* "life_span" - float
* "fire_type" - ''int'' - '''Type - instant hit (e.g. pistol), projectile (e.g. rocket launcher), area effect (e.g. flame thrower)'''
* "firing_speed" - float
* "model" - ''int''
* "spread" - float
* "model2" - ''int''
* "anim_group" - int
* "weapon_slot" - ''int''
* "fire_type" - int
* "anim_group" - ''int''
* "model" - int
* "skill_level" - ''int
* "model2" - int
* "required_skill_level" - ''int
* "weapon_slot" - int
* "firing_speed" - ''float'' - '''Projectile/area-effect (e.g. flame thrower) only'''
* "fire_offset" - vector
* "radius" - ''float'' - '''Area effect (e.g. flame thrower) only'''
* "skill_level" - int
* "life_span" - ''float'' - '''Time taken for shot to dissipate'''
* "required_skill_level" - int
* "spread" - ''float'' - '''Angle inside which shots are created'''
* "radius" - float
* "fire_offset" - ''vector'' - '''Offset from weapon origin to projectile starting point'''
* "aim_offset" - int
* "aim_offset" - ''int'' - '''Index into (mystery) array of aiming offsets'''
* "default_combo" - int
* "default_combo" - ''int'' - '''Base combo for this melee weapon'''
* "combos_available" - int
* "combos_available" - ''int'' - '''How many further combos are available'''
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Latest revision as of 19:50, 21 March 2014

  • "fire_type" - int - Type - instant hit (e.g. pistol), projectile (e.g. rocket launcher), area effect (e.g. flame thrower)
  • "model" - int
  • "model2" - int
  • "weapon_slot" - int
  • "anim_group" - int
  • "skill_level" - int
  • "required_skill_level" - int
  • "firing_speed" - float - Projectile/area-effect (e.g. flame thrower) only
  • "radius" - float - Area effect (e.g. flame thrower) only
  • "life_span" - float - Time taken for shot to dissipate
  • "spread" - float - Angle inside which shots are created
  • "fire_offset" - vector - Offset from weapon origin to projectile starting point
  • "aim_offset" - int - Index into (mystery) array of aiming offsets
  • "default_combo" - int - Base combo for this melee weapon
  • "combos_available" - int - How many further combos are available