Template:World Properties: Difference between revisions
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(World Properties Table (initial release)) |
m (Adjustment for dark themes) |
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{| border="1" cellpadding="4" cellspacing="0" align="center" | {| border="1" cellpadding="4" cellspacing="0" align="center" | ||
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! scope="col" style="background:# | ! scope="col" style="background:#202122;"|Property | ||
! scope="col" style="background:# | ! scope="col" style="background:#202122;"|Type | ||
! scope="col" style="background:# | ! scope="col" style="background:#202122;"|Description | ||
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| scope="row"|'''AmbientColor''' | | scope="row"|'''AmbientColor''' | ||
Revision as of 17:22, 13 October 2024
| Property | Type | Description |
|---|---|---|
| AmbientColor | RGB | The color of ambient light on map objects (including custom objects) |
| AmbientObjColor | RGB | The color of ambient light on dynamically created elements (peds, vehicles) |
| DirectionalColor | RGB | The color of direct light on dynamically created elements (peds, vehicles) |
| Illumination | FLOAT | Multiplier for the directional light (DirectionalColor) |
| SpriteSize | FLOAT | Point lights corona size (traffic lights) |
| SpriteBrightness | FLOAT | Point lights corona brightness (also affects light on ground for light poles) |
| LightsOnGround | FLOAT | Point lights ground reflection brightness (traffic lights) |
| PoleShadowStrength | INT | Pole shadows alpha (used if volumetric shadows are disabled) |
| ShadowStrength | INT | Shadows alpha (all shadows) |
| ShadowsOffset | FLOAT | Shadows height |
| BottomCloudsColor | RGB | Bottom (normal) clouds color |
| CloudsAlpha | INT | Bottom (normal) clouds alpha |
| LowCloudsColor | RGB | Low (skyline) clouds color (dependent on game hours) |
| WetRoads | FLOAT | Wet roads weather effect (noticeable during driving) Turns on lights on ground during daytime |
| Foggyness | FLOAT | Adds light fog effect for headlights and turns on lights on ground during daytime Also affects skyline clouds and shadows visibility |
| Fog | FLOAT | Fog weather effect alpha |
| RainFog | FLOAT | Rain fog weather effect alpha (different fog; used in rain weathers) (reset is smooth) |
| WaterFog | FLOAT | Water fog alpha |
| Rainbow | FLOAT | Rainbow alpha |
| Sandstorm | FLOAT | Sandstorm sound volume (reset is smooth) |