Template:World Properties
		
		
		
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| Property | Type | Description | 
|---|---|---|
| AmbientColor | RGB | The color of ambient light on map objects (including custom objects) | 
| AmbientObjColor | RGB | The color of ambient light on dynamically created elements (peds, vehicles) | 
| DirectionalColor | RGB | The color of direct light on dynamically created elements (peds, vehicles) | 
| Illumination | FLOAT | Multiplier for the directional light (DirectionalColor) | 
| SpriteSize | FLOAT | Point lights corona size (traffic lights) | 
| SpriteBrightness | FLOAT | Point lights corona brightness (also affects light on ground for light poles) | 
| LightsOnGround | FLOAT | Point lights ground reflection brightness (traffic lights) | 
| PoleShadowStrength | INT | Pole shadows alpha (used if volumetric shadows are disabled) | 
| ShadowStrength | INT | Shadows alpha (all shadows) | 
| ShadowsOffset | FLOAT | Shadows height | 
| BottomCloudsColor | RGB | Bottom (normal) clouds color | 
| CloudsAlpha | INT | Bottom (normal) clouds alpha | 
| LowCloudsColor | RGB | Low (skyline) clouds color (dependent on game hours) | 
| WetRoads | FLOAT | Wet roads weather effect (noticeable during driving) Turns on lights on ground during daytime  | 
| Foggyness | FLOAT | Adds light fog effect for headlights and turns on lights on ground during daytime Also affects skyline clouds and shadows visibility  | 
| Fog | FLOAT | Fog weather effect alpha | 
| RainFog | FLOAT | Rain fog weather effect alpha (different fog; used in rain weathers) (reset is smooth) | 
| WaterFog | FLOAT | Water fog alpha | 
| Rainbow | FLOAT | Rainbow alpha | 
| Sandstorm | FLOAT | Sandstorm sound volume (reset is smooth) |