Template:World Properties
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Property | Type | Description |
---|---|---|
AmbientColor | RGB | The color of ambient light on map objects (including custom objects) |
AmbientObjColor | RGB | The color of ambient light on dynamically created elements (peds, vehicles) |
DirectionalColor | RGB | The color of direct light on dynamically created elements (peds, vehicles) |
Illumination | FLOAT | Multiplier for the directional light (DirectionalColor) |
SpriteSize | FLOAT | Point lights corona size (traffic lights) |
SpriteBrightness | FLOAT | Point lights corona brightness (also affects light on ground for light poles) |
LightsOnGround | FLOAT | Point lights ground reflection brightness (traffic lights) |
PoleShadowStrength | INT | Pole shadows alpha (used if volumetric shadows are disabled) |
ShadowStrength | INT | Shadows alpha (all shadows) |
ShadowsOffset | FLOAT | Shadows height |
BottomCloudsColor | RGB | Bottom (normal) clouds color |
CloudsAlpha | INT | Bottom (normal) clouds alpha |
LowCloudsColor | RGB | Low (skyline) clouds color (dependent on game hours) |
WetRoads | FLOAT | Wet roads weather effect (noticeable during driving) Turns on lights on ground during daytime |
Foggyness | FLOAT | Adds light fog effect for headlights and turns on lights on ground during daytime Also affects skyline clouds and shadows visibility |
Fog | FLOAT | Fog weather effect alpha |
RainFog | FLOAT | Rain fog weather effect alpha (different fog; used in rain weathers) (reset is smooth) |
WaterFog | FLOAT | Water fog alpha |
Rainbow | FLOAT | Rainbow alpha |
Sandstorm | FLOAT | Sandstorm sound volume (reset is smooth) |