TextDisplayRemoveText: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | |||
==Description== | ==Description== | ||
This function remove a [[textitem]] from a [[textdisplay]]. This stops any observers of the [[textdisplay]] from being able to see the [[textitem]]. | This function remove a [[textitem]] from a [[textdisplay]]. This stops any observers of the [[textdisplay]] from being able to see the [[textitem]]. |
Revision as of 17:37, 15 August 2007
Description
This function remove a textitem from a textdisplay. This stops any observers of the textdisplay from being able to see the textitem.
Syntax
void textDisplayRemoveText ( textitem itemToRemove, textdisplay displayToAddRemoveFrom )
Required Arguments
- itemToRemoveFrom: The textitem to remove from the display.
- displayToRemove: The textdisplay to remove the textitem from.
Example
-- Create a text display. myTextDisplay = textCreateDisplay () -- Add a player as an observer, i.e. this player will see everything added to this display textDisplayAddObserver ( myTextDisplay, aPlayer ) -- Create a new text item with the text 'Hello World' and a priority of 'low' and colored red. myTextItem = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ) -- Add the newly created text item to the display textDisplayAddText ( myTextDisplay, myTextItem ) -- Remove the text item from the display textDisplayRemoveText ( myTestDispay, myTextItem )