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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
{{New feature|3.0120|1.2| | |||
Available client side in 1.2 and onwards | |||
}} | |||
This function converts one or more variables into a [[JSON]] encoded string. You can use this to store the data and then load it again using [[fromJSON]]. | This function converts one or more variables into a [[JSON]] encoded string. You can use this to store the data and then load it again using [[fromJSON]]. | ||
Revision as of 14:27, 19 October 2011
Available client side in 1.2 and onwards This function converts one or more variables into a JSON encoded string. You can use this to store the data and then load it again using fromJSON.
Syntax
string toJSON( var arguments ... )
Required Arguments
- arguments: A list of arguments of any type. Arguments that are elements will be stored as element IDs that are liable to change between sessions. As such, do not save elements across sessions as you will get unpredictable results.
Returns
Returns a JSON formatted string.
Example
This example shows how you can encode an array. The string json should equal "["cat", "mouse", {cat:"hungry",mouse:"food"}]" after executed.
local json = toJSON ( "cat", "mouse", {cat="hungry",mouse="food"} )
See Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown