ToJSON: Difference between revisions
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-ffs-Sniper (talk | contribs) (ToJSON was described wrong, it only grabs one argument, updated syntax, description and example) |
-ffs-Sniper (talk | contribs) m (Small fixes) |
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Available client side in 1.2 and onwards | Available client side in 1.2 and onwards | ||
}} | }} | ||
This function converts '''one''' variable (preferably a table) into a [[JSON]] encoded string. You can use this to store the data and then load it again using [[fromJSON]]. | This function converts '''one''' variable (preferably a Lua table) into a [[JSON]] encoded string. You can use this to store the data and then load it again using [[fromJSON]]. | ||
==Syntax== | ==Syntax== | ||
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --> | <!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
string toJSON( var value ) | string toJSON ( var value ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''var:''' An | *'''var:''' An argument of any type. Arguments that are elements will be stored as element IDs that are liable to change between sessions. As such, do not save elements across sessions as you will get unpredictable results. | ||
===Returns=== | ===Returns=== |
Revision as of 23:26, 25 April 2012
Available client side in 1.2 and onwards This function converts one variable (preferably a Lua table) into a JSON encoded string. You can use this to store the data and then load it again using fromJSON.
Syntax
string toJSON ( var value )
Required Arguments
- var: An argument of any type. Arguments that are elements will be stored as element IDs that are liable to change between sessions. As such, do not save elements across sessions as you will get unpredictable results.
Returns
Returns a JSON formatted string.
Example
This example shows how you can encode an array. The string json should equal "[ { "1": "dogs", "mouse": "food", "cat": "hungry", "birds": 4 } ]" after executed.
local json = toJSON ( { "dogs", cat = "hungry", mouse = "food", birds = 4 } )
Requirements
This template will be deleted.
See Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown