ToggleAllControls: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool toggleAllControls ( player thePlayer, bool enabled, [bool | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua">bool toggleAllControls ( player thePlayer, bool enabled, [ bool gtaControls = true, bool mtaControls = true ] ) </syntaxhighlight> | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' The player you wish to toggle the control ability of. | *'''thePlayer:''' The player you wish to toggle the control ability of. | ||
*''' | *'''enabled:''' A boolean value representing whether or not the controls will be usable. | ||
===Optional Arguments=== | |||
{{OptionalArg}} | |||
*'''gtaControls:''' A boolean deciding whether the ''enabled'' parameter will affect GTA's internal controls. | |||
*'''mtaControls:''' A boolean deciding whether the ''enabled'' parameter will affect MTA's own controls., e.g. chatbox. | |||
</section> | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua">bool toggleAllControls ( bool enabled, [ bool gtaControls = true, bool mtaControls = true ] ) </syntaxhighlight> | |||
===Required Arguments=== | |||
*'''enabled:''' A boolean value representing whether or not the controls will be usable. | |||
===Optional Arguments=== | |||
{{OptionalArg}} | |||
*'''gtaControls:''' A boolean deciding whether the ''enabled'' parameter will affect GTA's internal controls. | |||
*'''mtaControls:''' A boolean deciding whether the ''enabled'' parameter will affect MTA's own controls., e.g. chatbox. | |||
</section> | |||
===Returns=== | |||
This function returns ''true'' if controls were toggled successfully, false otherwise. | |||
==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
This function will disable the use of all controls in order to freeze a player, which will be used every time someone enters a vehicle. | This function will disable the use of all controls in order to freeze a player, which will be used every time someone enters a vehicle. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Line 18: | Line 40: | ||
end | end | ||
function | function freezeOnEnterVehicle ( theVehicle, seat, jacked ) | ||
freezeThisDude ( source, 5000 ) -- 'freeze' him for 5000ms = 5 seconds | freezeThisDude ( source, 5000 ) -- 'freeze' him for 5000ms = 5 seconds | ||
end | end | ||
addEventHandler ( " | addEventHandler ( "onPlayerVehicleEnter", root, freezeOnEnterVehicle ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Input functions}} | {{Input functions}} |
Latest revision as of 08:43, 4 November 2020
Enables or disables the use of all GTA controls for a specified player.
Syntax
Click to collapse [-]
Serverbool toggleAllControls ( player thePlayer, bool enabled, [ bool gtaControls = true, bool mtaControls = true ] )
Required Arguments
- thePlayer: The player you wish to toggle the control ability of.
- enabled: A boolean value representing whether or not the controls will be usable.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- gtaControls: A boolean deciding whether the enabled parameter will affect GTA's internal controls.
- mtaControls: A boolean deciding whether the enabled parameter will affect MTA's own controls., e.g. chatbox.
Click to collapse [-]
Clientbool toggleAllControls ( bool enabled, [ bool gtaControls = true, bool mtaControls = true ] )
Required Arguments
- enabled: A boolean value representing whether or not the controls will be usable.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- gtaControls: A boolean deciding whether the enabled parameter will affect GTA's internal controls.
- mtaControls: A boolean deciding whether the enabled parameter will affect MTA's own controls., e.g. chatbox.
Returns
This function returns true if controls were toggled successfully, false otherwise.
Example
Click to collapse [-]
ServerThis function will disable the use of all controls in order to freeze a player, which will be used every time someone enters a vehicle.
function freezeThisDude ( thePlayer, freezeTime ) toggleAllControls ( thePlayer, false ) -- disable this player's controls setTimer ( toggleAllControls, freezeTime, 1, thePlayer, true ) -- enable this player's controls after the specified time end function freezeOnEnterVehicle ( theVehicle, seat, jacked ) freezeThisDude ( source, 5000 ) -- 'freeze' him for 5000ms = 5 seconds end addEventHandler ( "onPlayerVehicleEnter", root, freezeOnEnterVehicle )
See Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey