ToggleAllControls: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 18: | Line 18: | ||
end | end | ||
function | function freezeOnEnterVehicle ( theVehicle, seat, jacked ) | ||
freezeThisDude ( source, 5000 ) -- 'freeze' him for 5000ms = 5 seconds | freezeThisDude ( source, 5000 ) -- 'freeze' him for 5000ms = 5 seconds | ||
end | end | ||
addEventHandler ( "onPlayerEnterVehicle", | addEventHandler ( "onPlayerEnterVehicle", getRootElement(), freezeOnEnterVehicle ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Input functions}} | {{Input functions}} |
Revision as of 14:17, 29 August 2007
Enables or disables the use of all GTA controls for a specified player.
Syntax
bool toggleAllControls ( player thePlayer, bool enabled, [bool gtaContols=true, bool mtaControls=true] )
Required Arguments
- thePlayer: The player you wish to toggle the control ability of.
- enable: A boolean value representing whether or not the controls will be usable or not.
Example
This function will disable the use of all controls in order to freeze a player, which will be used every time someone enters a vehicle.
function freezeThisDude ( thePlayer, freezeTime ) toggleAllControls ( thePlayer, false ) -- disable this player's controls setTimer ( toggleAllControls, freezeTime, 1, thePlayer, true ) -- enable this player's controls after the specified time end function freezeOnEnterVehicle ( theVehicle, seat, jacked ) freezeThisDude ( source, 5000 ) -- 'freeze' him for 5000ms = 5 seconds end addEventHandler ( "onPlayerEnterVehicle", getRootElement(), freezeOnEnterVehicle )
See Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey