ToggleAllControls: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
Enables or disables the use of all GTA controls for a specified player. | Enables or disables the use of all GTA controls for a specified player. | ||
Line 13: | Line 14: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function freezeThisDude ( thePlayer, time ) | function freezeThisDude ( thePlayer, time ) | ||
toggleAllControls ( thePlayer, false ) -- disable this players controls | |||
setTimer ( toggleAllControls, time, 1, thePlayer, true ) -- enable this players controls after the specified time | |||
end | end | ||
function onPlayerEnterVehicle ( theVehicle, seat, jacked ) | function onPlayerEnterVehicle ( theVehicle, seat, jacked ) | ||
freezeThisDude ( source, 5000 ) -- 'freeze' him for 5000ms/5secs | |||
end | end | ||
addEventHandler ( "onPlayerEnterVehicle", root, onPlayerEnterVehicle ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Input functions}} | {{Input functions}} |
Revision as of 17:01, 15 August 2007
Enables or disables the use of all GTA controls for a specified player.
Syntax
bool toggleAllControls ( player thePlayer, bool enabled, [bool gtaContols=true, bool mtaControls=true] )
Required Arguments
- thePlayer: The player you wish to toggle the control ability of.
- enable: A boolean value representing whether or not the controls will be usable or not.
Example
This function will disable the use of all controls in order to freeze a player, which will be used every time someone enters a vehicle.
function freezeThisDude ( thePlayer, time ) toggleAllControls ( thePlayer, false ) -- disable this players controls setTimer ( toggleAllControls, time, 1, thePlayer, true ) -- enable this players controls after the specified time end function onPlayerEnterVehicle ( theVehicle, seat, jacked ) freezeThisDude ( source, 5000 ) -- 'freeze' him for 5000ms/5secs end addEventHandler ( "onPlayerEnterVehicle", root, onPlayerEnterVehicle )
See Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey