ToggleAllControls: Difference between revisions
		
		
		
		
		
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end  | end  | ||
function   | function freezeOnEnterVehicle ( theVehicle, seat, jacked )  | ||
     freezeThisDude ( source, 5000 ) -- 'freeze' him for 5000ms = 5 seconds  |      freezeThisDude ( source, 5000 ) -- 'freeze' him for 5000ms = 5 seconds  | ||
end  | end  | ||
addEventHandler ( "onPlayerEnterVehicle",   | addEventHandler ( "onPlayerEnterVehicle", getRootElement(), freezeOnEnterVehicle )  | ||
</syntaxhighlight>  | </syntaxhighlight>  | ||
==See Also==  | ==See Also==  | ||
{{Input functions}}  | {{Input functions}}  | ||
Revision as of 14:17, 29 August 2007
Enables or disables the use of all GTA controls for a specified player.
Syntax
bool toggleAllControls ( player thePlayer, bool enabled, [bool gtaContols=true, bool mtaControls=true] )
Required Arguments
- thePlayer: The player you wish to toggle the control ability of.
 - enable: A boolean value representing whether or not the controls will be usable or not.
 
Example
This function will disable the use of all controls in order to freeze a player, which will be used every time someone enters a vehicle.
function freezeThisDude ( thePlayer, freezeTime )
    toggleAllControls ( thePlayer, false )                         -- disable this player's controls
    setTimer ( toggleAllControls, freezeTime, 1, thePlayer, true ) -- enable this player's controls after the specified time
end
function freezeOnEnterVehicle ( theVehicle, seat, jacked )
    freezeThisDude ( source, 5000 ) -- 'freeze' him for 5000ms = 5 seconds
end
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), freezeOnEnterVehicle )
See Also
- addCommandHandler
 - bindKey
 - executeCommandHandler
 - getCommandHandlers
 - getFunctionsBoundToKey
 - getKeyBoundToFunction
 - isControlEnabled
 - removeCommandHandler
 - toggleAllControls
 - toggleControl
 - unbindKey