ToggleCameraFixedMode: Difference between revisions
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(Flagged as deprecated.) |
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__NOTOC__ | __NOTOC__ | ||
This function toggles the camera mode between a fixed view and the default player chase view. The camera's position and rotation in fixed mode can be set | {{Client function}} | ||
{{Deprecated}} | |||
This function toggles the camera mode between a fixed view and the default player chase view. The camera's position and rotation in fixed mode can be set with the [[setCameraPosition]] and [[setCameraLookAt]] functions respectively. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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local thePlayer = getLocalPlayer() -- get the player running this client-side script | local thePlayer = getLocalPlayer() -- get the player running this client-side script | ||
-- add an event handler to call the onDeath function whenever the player dies | -- add an event handler to call the onDeath function whenever the player dies | ||
function onDeath(theAttacker, weapon, bodypart) | function onDeath(theAttacker, weapon, bodypart) | ||
if (theAttacker and theAttacker ~= thePlayer) then -- make sure there is a killer | if (theAttacker and theAttacker ~= thePlayer) then -- make sure there is a killer | ||
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setCameraLookAt(attackerX, attackerY, attackerZ) | setCameraLookAt(attackerX, attackerY, attackerZ) | ||
-- set the camera back to normal after 3 seconds | -- set the camera back to normal after 3 seconds | ||
setTimer( | setTimer(toggleCameraFixedMode, 3000, 1, false) | ||
end | end | ||
end | end | ||
addEventHandler("onClientPlayerWasted", thePlayer, onDeath) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Camera functions}} | {{Camera functions}} |
Latest revision as of 14:01, 20 January 2009
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
This function toggles the camera mode between a fixed view and the default player chase view. The camera's position and rotation in fixed mode can be set with the setCameraPosition and setCameraLookAt functions respectively.
Syntax
bool toggleCameraFixedMode ( bool fixed )
Required Arguments
- fixed: A boolean indicating the camera mode; true for fixed view, false for chase view.
Returns
Returns a bool with a value of true if the function was successful, false otherwise.
Example
Example 1: This example sets the player's camera above Blueberry Acres at a downward angle:
toggleCameraFixedMode(true) setCameraPosition(-16.268127441406, -46.674671173096, 29.565118789673) setCameraLookAt(-68.21085357666, 34.687622070313, 11.11138343811)
Example 2: This example points the player's camera at the killer whenever the player dies:
local thePlayer = getLocalPlayer() -- get the player running this client-side script -- add an event handler to call the onDeath function whenever the player dies function onDeath(theAttacker, weapon, bodypart) if (theAttacker and theAttacker ~= thePlayer) then -- make sure there is a killer -- store the position of the victim and killer local playerX, playerY, playerZ = getElementPosition(thePlayer) local attackerX, attackerY, attackerZ = getElementPosition(theAttacker) -- set the player's camera to fixed view toggleCameraFixedMode(true) -- set the camera's position at the player and in the killer's direction setCameraPosition(playerX, playerY, playerZ) setCameraLookAt(attackerX, attackerY, attackerZ) -- set the camera back to normal after 3 seconds setTimer(toggleCameraFixedMode, 3000, 1, false) end end addEventHandler("onClientPlayerWasted", thePlayer, onDeath)
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget