ToggleControl: Difference between revisions
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This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets. | This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function disableFireForHydra ( theVehicle, seat, jacked ) | ||
if ( getVehicleID ( theVehicle ) == 520 ) then -- if they entered a hydra | if ( getVehicleID ( theVehicle ) == 520 ) then -- if they entered a hydra | ||
toggleControl ( source, "vehicle_secondary_fire", false ) -- disable their fire key | toggleControl ( source, "vehicle_secondary_fire", false ) -- disable their fire key | ||
Line 21: | Line 21: | ||
end | end | ||
end | end | ||
addEventHandler ( "onPlayerEnterVehicle", | addEventHandler ( "onPlayerEnterVehicle", getRootElement(), disableFireForHydra ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
''Note: The same can be achieved by using [[setVehicleGunsEnabled]]''. | |||
==See Also== | ==See Also== | ||
{{Input functions}} | {{Input functions}} |
Revision as of 14:24, 29 August 2007
Enables or disables the use of a GTA control for a specific player.
Syntax
bool toggleControl ( player thePlayer, string control, bool enabled )
Required Arguments
- thePlayer: The player you wish to toggle the control ability of.
- control: The control that you want to toggle the ability of. See control names for a list of possible controls.
- enable: A boolean value representing whether or not the key will be usable or not.
Example
This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets.
function disableFireForHydra ( theVehicle, seat, jacked ) if ( getVehicleID ( theVehicle ) == 520 ) then -- if they entered a hydra toggleControl ( source, "vehicle_secondary_fire", false ) -- disable their fire key else -- if they entered another vehicle toggleControl ( source, "vehicle_secondary_fire", true ) -- enable their fire key end end addEventHandler ( "onPlayerEnterVehicle", getRootElement(), disableFireForHydra )
Note: The same can be achieved by using setVehicleGunsEnabled.
See Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey