TriggerLatentServerEvent

From Multi Theft Auto: Wiki
Revision as of 09:31, 29 January 2012 by Ccw (talk | contribs) (Created page with "__NOTOC__ {{Client function}} This function is the same as triggerServerEvent except the transmission rate of the data contained in the arguments can be limited. ==Syntax== ...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This function is the same as triggerServerEvent except the transmission rate of the data contained in the arguments can be limited.

Syntax

bool triggerLatentServerEvent ( string event, [int bandwidth=5000,] [bool persist=false,] element theElement, [arguments...] )

Required Arguments

  • event: The name of the event to trigger server-side. You should register this event with addEvent and add at least one event handler using addEventHandler.
  • theElement: The element that is the source of the event. This could be another player, or if this isn't relevant, use the root element.

Optional Arguments

  • bandwidth: The bytes per second rate to send the data contained in the arguments.
  • persist: A bool indicating whether the transmission should be allowed to continue even after the resource that triggered it has since stopped.
  • arguments...: A list of arguments to trigger with the event. You can pass any lua data type (except functions). You can also pass elements.

Returns

Returns true if the event trigger has been sent, false if invalid arguments were specified.

Example

   --TODO

Requirements

This template will be deleted.

See Also