UnbindKey: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
Removes an existing key bind from the specified player. | Removes an existing key bind from the specified player. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">unbindKey ( player thePlayer, string key, [ string keyState, | <syntaxhighlight lang="lua">unbindKey ( player thePlayer, string key, [ string keyState, function function ] ) </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
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This function binds the player's ''F1'' key to a function ''goMoo'' which outputs a chat message when pressed. The key is then unbound so that it can effectively only be used once per life. | This function binds the player's ''F1'' key to a function ''goMoo'' which outputs a chat message when pressed. The key is then unbound so that it can effectively only be used once per life. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- define the function that will be called when F1 is pressed | |||
function goMoo( source ) | |||
outputChatBox ( getClientName ( source ) .. " says Mooooooo!" ) | |||
unbindKey ( source, "F1", "down", goMoo ) -- this function will no longer be triggered by the player, after removing the bind. | |||
end | |||
function playerSpawn ( ) | function playerSpawn ( ) | ||
bindKey ( source, "F1", "down", "Go moo", goMoo ) -- bind the player's F1 key to the function below called 'goMoo' | |||
end | end | ||
addEventHandler ( "onPlayerSpawn", getRootElement(), playerSpawn ) -- make the playerSpawn function be called when a player spawns | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Input functions}} | {{Input functions}} |
Revision as of 17:27, 15 August 2007
Removes an existing key bind from the specified player.
Syntax
unbindKey ( player thePlayer, string key, [ string keyState, function function ] )
Required Arguments
- thePlayer: The player you wish to unbind the key of.
- key: The key you wish to unbind. See Key names for a list of valid key names.
Optional Arguments
- keyState: Can be either:
- "up": If the bound key triggered a function when the key was released
- "down": If the bound key triggered a function when the key was pressed
- "both": If the bound key triggered a function when the key was pressed and released
- function: The function you wish to unbind.
Note: If you do not specify a keyState or function, any instances of key being bound will be unbound, whatever function they are bound to.
Example
This function binds the player's F1 key to a function goMoo which outputs a chat message when pressed. The key is then unbound so that it can effectively only be used once per life.
-- define the function that will be called when F1 is pressed function goMoo( source ) outputChatBox ( getClientName ( source ) .. " says Mooooooo!" ) unbindKey ( source, "F1", "down", goMoo ) -- this function will no longer be triggered by the player, after removing the bind. end function playerSpawn ( ) bindKey ( source, "F1", "down", "Go moo", goMoo ) -- bind the player's F1 key to the function below called 'goMoo' end addEventHandler ( "onPlayerSpawn", getRootElement(), playerSpawn ) -- make the playerSpawn function be called when a player spawns
See Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey