User:Cazomino05: Difference between revisions
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Cazomino05 (talk | contribs) (Custom Animations Branch Info) |
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=====Todo===== | =====Todo===== | ||
* <strike>Break at least one of Gamesnert's resources</strike> | * <strike>Break at least one of Gamesnert's resources</strike> | ||
* <strike>Fix Gamesnert's resource</strike> | * <strike>Fix Gamesnert's resource</strike> | ||
====Custom Animations Branch==== | |||
Todo: | |||
<strike>* Test Loading Animations</strike> NOTE: Loading animations which are already in SA will lock up the game when they are used or failing that cause an assertion in the sync code. | |||
* Unload custom animations on exit | |||
* Create an IFP Element to facilitate unloading. | |||
* Create a function to unload IFP's. CAnimManagerSA::RemoveAnimBlock seems like the best way to do this. | |||
Fixes for a later date: | |||
* Support v1 Animation files. (Non Static Block Names) | |||
* Use the Animation equivalent of RpClumpStreamRead in combination with the commented code in CRenderWareSA::ReadIFP to facilitate better parsing of IFP files and better crash checks (might be able to load animations into existing blocks?) - Note: Could fix the above as well. | |||
* Work out what the extra paramaters in the RWStream implmentation of CAnimManagerSA::LoadAnimFile are used for. |
Revision as of 22:05, 27 April 2010
Todo
Break at least one of Gamesnert's resourcesFix Gamesnert's resource
Custom Animations Branch
Todo:
* Test Loading Animations NOTE: Loading animations which are already in SA will lock up the game when they are used or failing that cause an assertion in the sync code.
- Unload custom animations on exit
- Create an IFP Element to facilitate unloading.
- Create a function to unload IFP's. CAnimManagerSA::RemoveAnimBlock seems like the best way to do this.
Fixes for a later date:
- Support v1 Animation files. (Non Static Block Names)
- Use the Animation equivalent of RpClumpStreamRead in combination with the commented code in CRenderWareSA::ReadIFP to facilitate better parsing of IFP files and better crash checks (might be able to load animations into existing blocks?) - Note: Could fix the above as well.
- Work out what the extra paramaters in the RWStream implmentation of CAnimManagerSA::LoadAnimFile are used for.