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== ==
== ==
=Merge revert party - 13 September 2009=
=2015 June 16=
==Everyone invited==
==onPlayerNetworkStatus / onClientPlayerNetworkStatus==
<br>
Experimental network interruption detection introduced in r7295. Both client and server have to be r7295 or later for it to work<br/>
The commits listed below require moving from the git 'merge' branch into a 'post 1.0.1' branch.<br><br>
 
Although one or two should probably be kept in 1.0.1<br>
==Event Parameters:==
But which ones ?<br><br>
* '''status''': A number which is 0 if the interruption has begun, or 1 if the interruption is ending
* '''ticks''': Number of ticks since the interruption started
 
 
Server example:
<syntaxhighlight lang="lua">
addEventHandler( "onPlayerNetworkStatus", root,
  function( status, ticks )
    if status == 0 then
      outputDebugString( "(packets from " .. getPlayerName(source) .. ") interruption began " .. ticks .. " ticks ago" )
    elseif status == 1 then
      outputDebugString( "(packets from " .. getPlayerName(source) .. ") interruption began " .. ticks .. " ticks ago and has just ended"" )
    end
  end
)
</syntaxhighlight>
 


<syntaxhighlight lang="lua" d>
Client example:
r1644 (Fixed: #4937: Stealth kill victims turn to south) committed by [email protected]
<syntaxhighlight lang="lua">
r1643 (Fixed #4944: Chatbox scale doesn''t adjust.. text width.) committed by [email protected]
addEventHandler( "onClientPlayerNetworkStatus", root,
r1642 (Fixed #4917: memory doesn''t seem to be freed on ressource re...) committed by [email protected]
  function( status, ticks )
r1640 (Cleaned up an ugly player-damage bug fix.) committed by [email protected]
    if status == 0 then
r1626 (Fixed #4925: Friendly fire does not prevent the player from ...) committed by zzz...@hotmail.com
      outputDebugString( "(packets from server) interruption began " .. ticks .. " ticks ago" )
r1624 (Fixed #4848: colShapes should be made attachable Fixed #4285...) committed by [email protected]
    elseif status == 1 then
r1623 (Fixed contacting peds not being updated with rotation.) committed by [email protected]
      outputDebugString( "(packets from server) interruption began " .. ticks .. " ticks ago and has just ended" )
r1622 (Added responsible entity for dying in a vehicle explosion.) committed by zzz...@hotmail.com
    end
r1621 (Fixed: #1507: Death Messages not functioning 100% (and a bu...)
  end
r1616 (Fixed jittering with set*Frozen) committed by [email protected]
)
r1613 (Fixed #4859: playSound3D - sound stops when changing to othe...) committed by [email protected]
r1612 (Fixed #4874: setGlitchEnabled is apparently no longer synced...) committed by [email protected]
r1602 (Added missing ped-contact updating.) committed by [email protected]
r1600 (Added time-based interpolation for sync. (best time-based I...) committed by [email protected]
r1594 (Removed ''dangerous'' model-info copying.) committed by [email protected]
!! r1583
?? r1581 ([No log message]) committed by [email protected]
r1574 (Fixed some problems with special character model loading.) committed by [email protected]
r1572 (Added special characters as unused models / removed (un)load...) committed by [email protected]
r1568 (Fixed #1231: Allow use of special skins loadSpecialCharacter...) committed by [email protected]
r1566 (Fixed #4787: (Scrolling in Chatbox doesn''t set the lines vis...) committed by ccw808
r1545 (Fixed bad rotation for moveObject & updated moving-objects c...) committed by [email protected]
r1517 (Changed CSmoothVar to CInterpolatedVar, removed frame depend...) committed by [email protected]
r1506 (Added remote tank-firing effect for rhinos.) committed by [email protected]
r1497 (Removed unnecessary landing-gear smoothing.) committed by [email protected]
r1492 (Added ''smooth vars'' to improve sync for turrets/landing-gear...) committed by [email protected]
r1489 (Fixed #4653: Dying in an exploding vehicle gives MTA the wro...)
r1486 (Fixed #4458: isPedInVehicle delay) committed by [email protected]
r1478 (Fixed #4785: When taking a photo with the camera, chatbox an...) committed by [email protected]
r1469 (Changed onClientCharacter to support all characters: onClien...) committed by [email protected]
r1468 (Fixed #3482: request: onClientKey ( state ) onClientKey ( st...) committed by [email protected]
r1466 (Fixed #4776: Killing peds with sniper rifle cases scope view...) committed by [email protected]
r1460 (Re-added ''MTA Radio'' including: radio-switch event Fix for #...) committed by [email protected]
</syntaxhighlight>
</syntaxhighlight>


<BR>
 
<BR>
 
== ==
=2013 July 14=
==Things==
* Projectiles get removed (or not added, or something) by GTA, but MTA thinks it has a projectile, except it's got like a building. (SetMatrix == crash)
* <strike>Player customizing resource keybinds no worky</strike>
 
== ==
=2013 May 10=
==Random crashes in GTA==
===Consider this===
*During "onClient.." events, entities can be created/destroyed/change model etc.
*"onClient.." events can occur in the depths of GTA game processing.
This could be one of the causes of the random crashes we get.
 
===Solution:===
Queue the events, and trigger them once GTA has finished it's main loop.<br/>
Although a few events require immediate feedback, so can't be queued. These events are:
*onClientPlayerChoke
*onClientPlayer/PedDamage
*onClientPlayer/PedHeliKilled
*onClientPlayer/PedHitByWaterCannon
*onClientObjectDamage
*onClientObjectBreak
*onClientExplosion
*onClientWeaponFire
 
 
Not queueing the above events means:
* They will always get triggered before the (now) queued events, for that frame. (I don't think this change of behaviour will be a big problem though.)
* If create/destroy/anything is done during these events, there will still be a problem with crashes. But we can worry about that later.
 
 
''Might I suggest source elements cannot be deleted in events as a generic rule?''
--[[User:Cazomino05|Cazomino05]] 22:07, 12 July 2013 (UTC)
 
== ==
=2013 March 2=
==Propose source file banner credit overhaul #2==
===Problems with current source file credits:===
* Little value as a goto guy guide
* No one knows when to add their name to the list
* Encourages file additions, rather than feature additions
* As an information source is it quite useless and eventually misleading
 
===Proposal:===
* Remove the 'DEVELOPERS:' section in the source files where the current listed devs agree.
* In files they do not agree, add the names of all the other devs to teach them a lesson.
* Add a 'developers.txt' somewhere with all devs names (and what they did if anyone can be bothered to document it).
* Include developers.txt in each module
 
 
== ==
=2012 October 7=
==Propose to add two new functions==
===addPreEventHandler and addPostEventHandler===
 
Adding these will help solve the following problems:
:'''1. Only the function that triggered the event knows if the event was cancelled'''
::As ''wasEventCancelled'' is only valid after all ''addEventHandler''s have been completed
::(This also means its not possible to react to cancelling of inbuilt events)
:'''2. Solve issue of cancelling events and really stopping them from doing anything'''
::i.e. Cancel event in ''addPreEventHandler'' will stop ''addEventHandler'' being called altogether
:'''3. Wanting to do things before/after events have occurred:'''
::e.g. onResourceStart - Client has not been told to start yet, so some things like ''setPlayerTeam'' can't be done.
::Adding ''addPostEventHandler("onResourceStart",...)'' means we can do stuff just after resource has really started on both server and client
 
===Cancellation rules===
====Current (As it is now)====
*All '''addEventHandlers''' are called.
 
====Proposal #1====
*All '''addPreEventHandlers''' are called.
*If the event is not cancelled by any '''addPreEventHandler''' then:
:*All '''addEventHandlers''' are called.
:*If the event is not cancelled by any '''addEventHandlers''' then:
::*All '''addPostEventHandlers''' are called.
 
====Proposal #2 (allows for addPostEventHandlers to detect addEventHandler cancellation)====
*All '''addPreEventHandlers''' are called.
*If the event is not cancelled by any '''addPreEventHandler''' then:
:*All '''addEventHandlers''' are called.
:*All '''addPostEventHandlers''' are called. ('''wasEventCancelled()''' will be true if event cancelled during '''addEventHandlers''')
 
====Proposal #3 (allows for addPostEventHandlers to detect addPreEventHandlers and addEventHandler cancellation (but not distinguish which one))====
*All '''addPreEventHandlers''' are called.
*If the event is not cancelled by any '''addPreEventHandler''' then:
:*All '''addEventHandlers''' are called.
*All '''addPostEventHandlers''' are called. ('''wasEventCancelled()''' will be true if event cancelled during '''addPreEventHandlers''' or '''addEventHandlers''')
 


== ==
== ==
=1.0 Release dumps - 10 September 2009=
=2011 November 30=
==Notes for new ACL request system==
 
====In the resource meta.xml:====
<syntaxhighlight lang="lua">
<aclrequest>
    <right name="function.kickPlayer" access="true"></right>
    <right name="function.banPlayer" access="true"></right>
</aclrequest>
</syntaxhighlight>
 
 
====Console command 'aclrequest'====
<syntaxhighlight lang="lua">
aclrequest list
> aclrequest: BobsGame has 2 aclrequest(s) of which 2 are pending
 
aclrequest list BobsGame
> aclrequest: BobsGame [pending] for function.kickPlayer
> aclrequest: BobsGame [pending] for function.banPlayer
 
aclrequest deny BobsGame all
> aclrequest: BobsGame function.kickPlayer changed to deny (Console)
> aclrequest: BobsGame function.banPlayer changed to deny (Console)
 
aclrequest allow BobsGame function.kickPlayer
> aclrequest: BobsGame function.kickPlayer changed to allow (Console)
 
aclrequest list BobsGame
> aclrequest: BobsGame [allow] for function.kickPlayer (by Console on 2011-11-29)
> aclrequest: BobsGame [deny] for function.banPlayer (by Console on 2011-11-29)
</syntaxhighlight>
 
 
====Script function #1:====
<syntaxhighlight lang="lua">
table getResourceACLRequests ( resource theResource )</syntaxhighlight>
 
table return example:
<syntaxhighlight lang="lua">
{ {name="function.kickPlayer", access="true", pending="false", who="Console", date="2011-11-29" },
  {name="function.banPlayer", access="false", pending="false", who="Console", date="2011-11-29" } }
</syntaxhighlight>
 
 
====Script function #2:====
<syntaxhighlight lang="lua">
bool updateResourceACLRequest ( resource theResource, string rightName, bool access, string byWho )</syntaxhighlight>
 
This only works with right names that are returned from getResourceACLRequests.<br>
Calling updateResourceACLRequest automatically sents the 'pending' to false and also sets the 'date'.
 


Loaded up, noted notes.
====Permissions====
The following are protected by default and will need an entry in the ACL:
<syntaxhighlight lang="lua">function.updateResourceACLRequest
command.aclrequest
</syntaxhighlight>


All dumps in a zip are here [http://www.mediafire.com/?sharekey=5a7596fd303247afd956df2962098fcbe04e75f6e8ebb871]
 
== ==
=Release dates=
==History==


{| class="wikitable" border="1"
{| class="wikitable" border="1"
|'''Version'''
|'''Date'''
|'''Highlights'''
|'''User comments'''
|-
|-
| client_Release_08222009_2258.dmp
| 1.0
| 0004869: Crash while playing Stealth
| 22 August 2009
| Unhandled exception at gta_sa.exe!004d1750()  FrameUpdateCallBackWithVelocityExtractionSkinned
| First release
|-
| DP2 was better
| client_Release_08222009_2342.dmp
| 0004872: Crash in Briefcase Race
| Unhandled exception at gta_sa.exe!004d464e() CAnimManager::BlendAnimation
|-
| client_Release_08222009_2351.dmp
| 0004871: Crash while playing Stealth 2
| Unhandled exception at gta_sa.exe!004d464e() CAnimManager::BlendAnimation
|-
| client_Release_08232009_0014.dmp
| 0004881: Crash during assault play
| Unhandled exception at gta_sa.exe!004f02d3() CAESoundManager::Service
|-
| client_Release_08232009_0019.dmp
| 0004871: Crash while playing Stealth 2
| Unhandled exception at gta_sa.exe!004d1750() FrameUpdateCallBackWithVelocityExtractionSkinned ( Maybe called from HOOK_CGame_Process() in CMultiplayerSA.cpp )
|-
| client_Release_08232009_0315.dmp
| 0004876: Crash during Race
| Access violation in CClientVehicle::Create()
|-
| client_Release_08232009_1402.dmp
| 0004877: Runtime error - pure virtual function call
| Unhandled exception at gta_sa.exe!006819eb() CTaskManager::GetSimplestActiveTask
|-
| client_Release_08242009_1231.dmp
| 0004861: When disconnecting from a server you get a C++ error or a crash!
| Unhandled exception at gta_sa.exe!00739fa0() CShotInfo::Update ( Maybe called from  HOOK_Idle() in cmultiplayersa.cpp )
|-
| client_Release_08242009_1717.dmp
| 0004898: Random CTD's/Freezing
| Unhandled exception at gta_sa.exe!006b18b0() CAutomobile::ProcessControl ( Maybe called from CVehicleSA::GetDriver() in CVehicleSA.cpp )
|-
| client_Release_08252009_1120.dmp
| 0004898: Random CTD's/Freezing
| Unhandled exception at gta_sa.exe!004d41c5() CAnimManager::UncompressAnimation ( Maybe called from HOOK_CPlayerPed__ProcessControl() in multiplayer_keysync.cpp )
|-
| client_Release_08252009_1624.dmp
| 0004898: Random CTD's/Freezing
| Unhandled exception at gta_sa.exe!004d446e() CAnimManager::BlendAnimation ( Maybe called from HOOK_CPlayerPed__ProcessControl() in multiplayer_keysync.cpp )
|-
| client_Release_08252009_1754.dmp
| 0004899: Crash in Briefcase Race during gun fight 
| Unhandled exception at gta_sa.exe!004d446e() CAnimManager::BlendAnimation ( Maybe called from HOOK_CPlayerPed__ProcessControl() in multiplayer_keysync.cpp )
|-
| client_Release_08272009_1609.dmp
| 0004909: Crash when moving camera while being inside a radar area
| Unhandled exception at 0x459ac002
|-
| .
|-
| client_Release_08232009_0009.dmp
| KWKSND Client crash
| Unhandled exception at gta_sa.exe!004d1750() FrameUpdateCallBackWithVelocityExtractionSkinned ( Maybe called from HOOK_CGame_Process() in CMultiplayerSA.cpp )
|-
| client_Release_08232009_0032.dmp
| KWKSND Client crash
|              Unhandled exception at gta_sa.exe!004d1750() FrameUpdateCallBackWithVelocityExtractionSkinned ( Maybe called from HOOK_CGame_Process() in CMultiplayerSA.cpp )
|-
|-
| client_Release_08242009_2311.dmp
| 1.0.1
| KWKSND Client crash
| 02 October 2009
| Access violation in CTCPManager::~CTCPManager  ( Client quitting )
| Crash fixes and less lag
| 1.0 was better
|-
|-
| client_Release_08252009_1659.dmp
| 1.0.2
| KWKSND Client crash
| 24 October 2009
| Unhandled exception at cgui.dll!CEGUI::EventSet::addEvent()
| Crash fixes
| 1.0.1 was better
|-
|-
| client_Release_09022009_0016.dmp
| 1.0.3
| KWKSND Client crash
| 17 December 2009
| Unhandled exception at gta_sa.exe!007f3825() RwTextureDestroy ( Maybe called from CRenderWareSA::DestroyDFF)
| Sync improved
| 1.0.2 was better
|-
|-
| .  
| 1.0.4 (r1752)
| 7 June 2010
| Security improved
| 1.0.3 was better
|-
|-
| server_Release_08222009_2138.dmp
| 1.0.4 (r1854)
| KWKSND Server crash
| 10 July 2010
| *Source mismatch*
| Crash fixes
| It crashes more
|-
|-
| server_Release_08232009_0154.dmp
| 1.0.4 (r2033)
| KWKSND Server crash
| 14 October 2010
| Access violation at CResource::InvalidateIncludedResourceReference (During server shutdown)
| Crash fixes
| It crashes more
|-
|-
| server_Release_08252009_0038.dmp
| 1.0.4 (r2106)
| KWKSND Server crash
| 14 December 2010
|               Access violation at CResource::InvalidateIncludedResourceReference (During server shutdown)
| Browser improved
|  
|-
|-
| server_Release_08262009_2139.dmp
| 1.0.5 (r2488)
| KWKSND Server crash
| 27 March 2011
| Access violation at CElementDeleter::DoDeleteAll
| AC improved
| It crashes more & 1.0.4 was better
|-
|-
| server_Release_08262009_2248.dmp
| 1.0.5 (r2519/2520)
| KWKSND Server crash
| 4 April 2011
| Access violation at CElementDeleter::DoDeleteAll
| Performance fixed
| 'It's almost as good as 1.0.2 now'
|-
|-
| server_Release_08272009_1644.dmp
| 1.0.5 (r2560)
| KWKSND Server crash
| 16 April 2011
| Unhandled exception at lua5.1.dll!00e94f11() ( Maybe called from CResource::HasResourceChanged() in CResource.cpp )
| Performance improvements
|
|-
|-
| server_Release_08272009_2148.dmp
| 1.1.0
| KWKSND Server crash
| 25 August 2011
| Access violation at CElementDeleter::DoDeleteAll
| Many new features
| Possibly the worst thing that has happened in the history of the world
|-
|-
| server_Release_08282009_2019.dmp
| 1.1.1
| KWKSND Server crash
| 20 September 2011
| Unhandled exception at lua5.1.dll!00e92af5()
| Accumulation of post release fixes
| Lags more than 1.1
|-
|-
| server_Release_08292009_2051.dmp
| 1.2
| KWKSND Server crash
| 17 December 2011
| Access violation at CResource::InvalidateIncludedResourceReference (During server shutdown)
| RakNet fix for serious network related problems
| ???
|-
|-
| server_Release_08302009_0238.dmp
| 1.3
| KWKSND Server crash
| 24 January 2012
| Access violation at CResource::InvalidateIncludedResourceReference (During server shutdown)
| Map Download fix + loads of misc bug fixes
| ???
|-
|-
| server_Release_09032009_0023.dmp
| 1.3.1
| KWKSND Server crash
| 03 September 2012
| Access violation at CElementDeleter::DoDeleteAll
| loads of bug fixes and a boat load of new features
| 1.3 was better
|-
|-
| server_Release_09072009_1131.dmp
| 1.3.2
| KWKSND Server crash
| 05 May 2013
| Access violation at CElementDeleter::DoDeleteAll
| Added features, improved performance
| No thanks, I'm sticking with 1.3.1
|-
|-
| server_Release_09082009_1053.dmp
| 1.3.3
| KWKSND Server crash
| 01 July 2013
| Access violation at CElementDeleter::DoDeleteAll
| Anti-cheat updates and "optimus" fixes
| The game might run better when "optimus" fix is enabled so sticking with 1.3.1
|-
|-
| server_Release_09092009_0119.dmp
| 1.3.5
| KWKSND Server crash
| 24 Feb 2014
| Access violation at CElementDeleter::DoDeleteAll
| Anti-cheat updates and Lua additions
| 1.3.5 broke my internet
|}
|}
<br>
<br>
== ==
=Proposed Lua additions - 20 June 2009=
==Client and server function==
===setElementFrozen ( element, bool )===
To work with vehicles, peds and dynamic objects like barrels and what not.
==Server event==
===onSettingChange ( name, oldValue, newValue )===
So the resource can take action if one of its settings get changed. Could even cancel the change I suppose.
== ==
== ==

Latest revision as of 14:54, 1 April 2016

Coder.gif This user is an MTA developer

2015 June 16

onPlayerNetworkStatus / onClientPlayerNetworkStatus

Experimental network interruption detection introduced in r7295. Both client and server have to be r7295 or later for it to work

Event Parameters:

  • status: A number which is 0 if the interruption has begun, or 1 if the interruption is ending
  • ticks: Number of ticks since the interruption started


Server example:

addEventHandler( "onPlayerNetworkStatus", root,
  function( status, ticks )
    if status == 0 then
      outputDebugString( "(packets from " .. getPlayerName(source) .. ") interruption began " .. ticks .. " ticks ago" )
    elseif status == 1 then
      outputDebugString( "(packets from " .. getPlayerName(source) .. ") interruption began " .. ticks .. " ticks ago and has just ended"" )
    end
  end
)


Client example:

addEventHandler( "onClientPlayerNetworkStatus", root,
  function( status, ticks )
    if status == 0 then
      outputDebugString( "(packets from server) interruption began " .. ticks .. " ticks ago" )
    elseif status == 1 then
      outputDebugString( "(packets from server) interruption began " .. ticks .. " ticks ago and has just ended" )
    end
  end
)


2013 July 14

Things

  • Projectiles get removed (or not added, or something) by GTA, but MTA thinks it has a projectile, except it's got like a building. (SetMatrix == crash)
  • Player customizing resource keybinds no worky

2013 May 10

Random crashes in GTA

Consider this

  • During "onClient.." events, entities can be created/destroyed/change model etc.
  • "onClient.." events can occur in the depths of GTA game processing.

This could be one of the causes of the random crashes we get.

Solution:

Queue the events, and trigger them once GTA has finished it's main loop.
Although a few events require immediate feedback, so can't be queued. These events are:

  • onClientPlayerChoke
  • onClientPlayer/PedDamage
  • onClientPlayer/PedHeliKilled
  • onClientPlayer/PedHitByWaterCannon
  • onClientObjectDamage
  • onClientObjectBreak
  • onClientExplosion
  • onClientWeaponFire


Not queueing the above events means:

  • They will always get triggered before the (now) queued events, for that frame. (I don't think this change of behaviour will be a big problem though.)
  • If create/destroy/anything is done during these events, there will still be a problem with crashes. But we can worry about that later.


Might I suggest source elements cannot be deleted in events as a generic rule? --Cazomino05 22:07, 12 July 2013 (UTC)

2013 March 2

Propose source file banner credit overhaul #2

Problems with current source file credits:

  • Little value as a goto guy guide
  • No one knows when to add their name to the list
  • Encourages file additions, rather than feature additions
  • As an information source is it quite useless and eventually misleading

Proposal:

  • Remove the 'DEVELOPERS:' section in the source files where the current listed devs agree.
  • In files they do not agree, add the names of all the other devs to teach them a lesson.
  • Add a 'developers.txt' somewhere with all devs names (and what they did if anyone can be bothered to document it).
  • Include developers.txt in each module


2012 October 7

Propose to add two new functions

addPreEventHandler and addPostEventHandler

Adding these will help solve the following problems:

1. Only the function that triggered the event knows if the event was cancelled
As wasEventCancelled is only valid after all addEventHandlers have been completed
(This also means its not possible to react to cancelling of inbuilt events)
2. Solve issue of cancelling events and really stopping them from doing anything
i.e. Cancel event in addPreEventHandler will stop addEventHandler being called altogether
3. Wanting to do things before/after events have occurred:
e.g. onResourceStart - Client has not been told to start yet, so some things like setPlayerTeam can't be done.
Adding addPostEventHandler("onResourceStart",...) means we can do stuff just after resource has really started on both server and client

Cancellation rules

Current (As it is now)

  • All addEventHandlers are called.

Proposal #1

  • All addPreEventHandlers are called.
  • If the event is not cancelled by any addPreEventHandler then:
  • All addEventHandlers are called.
  • If the event is not cancelled by any addEventHandlers then:
  • All addPostEventHandlers are called.

Proposal #2 (allows for addPostEventHandlers to detect addEventHandler cancellation)

  • All addPreEventHandlers are called.
  • If the event is not cancelled by any addPreEventHandler then:
  • All addEventHandlers are called.
  • All addPostEventHandlers are called. (wasEventCancelled() will be true if event cancelled during addEventHandlers)

Proposal #3 (allows for addPostEventHandlers to detect addPreEventHandlers and addEventHandler cancellation (but not distinguish which one))

  • All addPreEventHandlers are called.
  • If the event is not cancelled by any addPreEventHandler then:
  • All addEventHandlers are called.
  • All addPostEventHandlers are called. (wasEventCancelled() will be true if event cancelled during addPreEventHandlers or addEventHandlers)


2011 November 30

Notes for new ACL request system

In the resource meta.xml:

<aclrequest>
    <right name="function.kickPlayer" access="true"></right>
    <right name="function.banPlayer" access="true"></right>
</aclrequest>


Console command 'aclrequest'

aclrequest list
> aclrequest: BobsGame has 2 aclrequest(s) of which 2 are pending

aclrequest list BobsGame
> aclrequest: BobsGame [pending] for function.kickPlayer
> aclrequest: BobsGame [pending] for function.banPlayer

aclrequest deny BobsGame all
> aclrequest: BobsGame function.kickPlayer changed to deny (Console)
> aclrequest: BobsGame function.banPlayer changed to deny (Console)

aclrequest allow BobsGame function.kickPlayer
> aclrequest: BobsGame function.kickPlayer changed to allow (Console)

aclrequest list BobsGame 
> aclrequest: BobsGame [allow] for function.kickPlayer (by Console on 2011-11-29)
> aclrequest: BobsGame [deny] for function.banPlayer (by Console on 2011-11-29)


Script function #1:

table getResourceACLRequests ( resource theResource )

table return example:

{ {name="function.kickPlayer", access="true", pending="false", who="Console", date="2011-11-29" },
  {name="function.banPlayer", access="false", pending="false", who="Console", date="2011-11-29" } }


Script function #2:

bool updateResourceACLRequest ( resource theResource, string rightName, bool access, string byWho )

This only works with right names that are returned from getResourceACLRequests.
Calling updateResourceACLRequest automatically sents the 'pending' to false and also sets the 'date'.


Permissions

The following are protected by default and will need an entry in the ACL:

function.updateResourceACLRequest 
command.aclrequest


Release dates

History

Version Date Highlights User comments
1.0 22 August 2009 First release DP2 was better
1.0.1 02 October 2009 Crash fixes and less lag 1.0 was better
1.0.2 24 October 2009 Crash fixes 1.0.1 was better
1.0.3 17 December 2009 Sync improved 1.0.2 was better
1.0.4 (r1752) 7 June 2010 Security improved 1.0.3 was better
1.0.4 (r1854) 10 July 2010 Crash fixes It crashes more
1.0.4 (r2033) 14 October 2010 Crash fixes It crashes more
1.0.4 (r2106) 14 December 2010 Browser improved
1.0.5 (r2488) 27 March 2011 AC improved It crashes more & 1.0.4 was better
1.0.5 (r2519/2520) 4 April 2011 Performance fixed 'It's almost as good as 1.0.2 now'
1.0.5 (r2560) 16 April 2011 Performance improvements
1.1.0 25 August 2011 Many new features Possibly the worst thing that has happened in the history of the world
1.1.1 20 September 2011 Accumulation of post release fixes Lags more than 1.1
1.2 17 December 2011 RakNet fix for serious network related problems ???
1.3 24 January 2012 Map Download fix + loads of misc bug fixes ???
1.3.1 03 September 2012 loads of bug fixes and a boat load of new features 1.3 was better
1.3.2 05 May 2013 Added features, improved performance No thanks, I'm sticking with 1.3.1
1.3.3 01 July 2013 Anti-cheat updates and "optimus" fixes The game might run better when "optimus" fix is enabled so sticking with 1.3.1
1.3.5 24 Feb 2014 Anti-cheat updates and Lua additions 1.3.5 broke my internet