User:Ccw
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Things that keep me awake at night
Crash #1
(&CClientGame::OnMouseClick) callback had invalid 'this' pointer for CClientGameg_pClientGame gets renewed every connect. Perhaps a previous pointer was left behind somewhere.
Crash #2
- GUI Redraw queue contained an invalid item (possibly CGUIStaticImage_Impl)
- CGUIStaticImage_Impl::Clear() queues itself just before destruction. Problems near here?