User:IManGaaX: Difference between revisions

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===About me:===
===About me:===


*'''Name »''' Youssef Maged.
*'''Name »''' Youssef Maged
*'''Nickname »''' iManGaaX.
*'''Nickname »''' iManGaaX
*'''Region »''' Egypt.
*'''Gender »''' Male.
*'''Playing MTA:SA since »''' 2014.


===List of my works:===
===List of my works:===
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*[[dxDrawEditbox]] <span style="color:gray; font-size:smaller;">» This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with '''onClientRender''' in order to display continuously.</span>
*[[dxDrawEditbox]] <span style="color:gray; font-size:smaller;">» This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with '''onClientRender''' in order to display continuously.</span>
*[[isPedFalling]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is falling from a high place.</span>
*[[isPedFalling]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is falling from a high place.</span>
*[[table.flatten]] <span style="color:gray; font-size:smaller;">» This function converts a nested table into a flattened table with concatenated keys.</span>
*[[getColorName]] <span style="color:gray; font-size:smaller;">» This function retrieves the nearest color name for a given RGB value using an online API.</span>


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Latest revision as of 11:17, 5 September 2025

Coder.gif This user is an MTA developer

About me:

  • Name » Youssef Maged
  • Nickname » iManGaaX

List of my works:

  • table.flip » This function returns the table from the last value to the first value, such as reflection.
  • isLastExecuteInTimer » This function check if the execute is the last execute in the timer.
  • onPlayerZoneChange » This code implements an event that is triggered when the player enters a new area on the map.
  • getElementZoneFullName » This function allows you to retrieve the zone full name of a element.
  • onClientPlayerTimeChange » This code implements an event that is triggered when the player's real time change.
  • isPedNearbyWall » This function checks if player/ped is nearby walls like buildings or objects.
  • dxDrawEditbox » This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
  • isPedFalling » This function checks if player/ped is falling from a high place.
  • table.flatten » This function converts a nested table into a flattened table with concatenated keys.
  • getColorName » This function retrieves the nearest color name for a given RGB value using an online API.


YouTube full-color icon (2017).svg YouTube Channel: [Youssef Maged]
Discord.png Discord Username: [iManGaaX#1691 imangaax]