User:IManGaaX: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
 (Add new function)  | 
				No edit summary  | 
				||
| (2 intermediate revisions by the same user not shown) | |||
| Line 4: | Line 4: | ||
===About me:===  | ===About me:===  | ||
*'''Name »''' Youssef Maged  | *'''Name »''' Youssef Maged  | ||
*'''Nickname »''' iManGaaX  | *'''Nickname »''' iManGaaX  | ||
===List of my works:===  | ===List of my works:===  | ||
| Line 20: | Line 17: | ||
*[[dxDrawEditbox]] <span style="color:gray; font-size:smaller;">» This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with '''onClientRender''' in order to display continuously.</span>  | *[[dxDrawEditbox]] <span style="color:gray; font-size:smaller;">» This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with '''onClientRender''' in order to display continuously.</span>  | ||
*[[isPedFalling]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is falling from a high place.</span>  | *[[isPedFalling]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is falling from a high place.</span>  | ||
*[[table.flatten]] <span style="color:gray; font-size:smaller;">» This function converts a nested table into a flattened table with concatenated keys.</span>  | |||
*[[getColorName]] <span style="color:gray; font-size:smaller;">» This function retrieves the nearest color name for a given RGB value using an online API.</span>  | |||
{{MessageBox|  | {{MessageBox|  | ||
Revision as of 11:17, 5 September 2025
About me:
- Name » Youssef Maged
 - Nickname » iManGaaX
 
List of my works:
- table.flip » This function returns the table from the last value to the first value, such as reflection.
 - isLastExecuteInTimer » This function check if the execute is the last execute in the timer.
 - onPlayerZoneChange » This code implements an event that is triggered when the player enters a new area on the map.
 - getElementZoneFullName » This function allows you to retrieve the zone full name of a element.
 - onClientPlayerTimeChange » This code implements an event that is triggered when the player's real time change.
 - isPedNearbyWall » This function checks if player/ped is nearby walls like buildings or objects.
 - dxDrawEditbox » This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
 - isPedFalling » This function checks if player/ped is falling from a high place.
 - table.flatten » This function converts a nested table into a flattened table with concatenated keys.
 - getColorName » This function retrieves the nearest color name for a given RGB value using an online API.
 
| YouTube Channel: [Youssef Maged] | |
| Discord Username: [ | |
