User:IManGaaX: Difference between revisions

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<span style="font-size:20px; font-weight:bold; color:#00ffa2;">About Me</span>
<span style="font-size:20px; font-weight:bold; color:#00ffa2;">About Me</span>
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<div style="background:#10101a; border-radius:14px; padding:18px; border:1px solid #222233; margin-bottom:20px;">


<span style="font-size:20px; font-weight:bold; color:#00ffa2;">My Works</span>
<span style="font-size:20px; font-weight:bold; color:#00ffa2;">My Works</span>

Revision as of 22:11, 13 October 2025


About Me

Name: Youssef Maged
Nickname: iManGaaX

My Works

  • table.flip » This function returns the table from the last value to the first value, such as reflection.
  • isLastExecuteInTimer » This function check if the execute is the last execute in the timer.
  • onPlayerZoneChange » This code implements an event that is triggered when the player enters a new area on the map.
  • getElementZoneFullName » This function allows you to retrieve the zone full name of a element.
  • onClientPlayerTimeChange » This code implements an event that is triggered when the player's real time change.
  • isPedNearbyWall » This function checks if player/ped is nearby walls like buildings or objects.
  • dxDrawEditbox » This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
  • isPedFalling » This function checks if player/ped is falling from a high place.
  • table.flatten » This function converts a nested table into a flattened table with concatenated keys.
  • getColorName » This function retrieves the nearest color name for a given RGB value using an online API.
  • getClosestPoint » This function finds the closest point from a given element to a list of points in 2D space.

Discord.png Discord

iManGaaX#1691imangaax