User:IManGaaX: Difference between revisions
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*[[onClientPlayerTimeChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player's real time change.</span> | *[[onClientPlayerTimeChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player's real time change.</span> | ||
*[[isPedNearbyWall]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is nearby walls like buildings or objects.</span> | *[[isPedNearbyWall]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is nearby walls like buildings or objects.</span> | ||
*[[onServerVehicleSpawn]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when a new vehicle is spawned in the server.</span> | |||
{{MessageBox| | {{MessageBox| |
Revision as of 12:19, 23 October 2023
About me:
- Name » Youssef Maged
- Nickname » iManGaaX
- Region » Egypt
List of my works:
- table.flip » This function returns the table from the last value to the first value, such as reflection.
- isLastExecuteInTimer » This function check if the execute is the last execute in the timer.
- onPlayerZoneChange » This code implements an event that is triggered when the player enters a new area on the map.
- getElementZoneFullName » This function allows you to retrieve the zone full name of a element.
- onClientPlayerTimeChange » This code implements an event that is triggered when the player's real time change.
- isPedNearbyWall » This function checks if player/ped is nearby walls like buildings or objects.
- onServerVehicleSpawn » This code implements an event that is triggered when a new vehicle is spawned in the server.
YouTube Channel: [Youssef Maged] | |
Discord Username: [ | |