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[[File:iManGaaX-Prank.png|256px|center]]  | |||
<div style="padding:20px; text-align:center; margin-bottom:20px;">  | |||
<div style="background:#14141c; color:#e6e6e6; border-radius:14px; padding:18px; border:1px solid #23232f; margin-bottom:20px;">  | |||
=  | <span style="font-size:20px; font-weight:bold; color:#00ffa2;">About Me</span>  | ||
*[[table.flip]] <span style="color:gray; font-size:smaller;">» This function   | <b style="color:#00e6ff;">Name:</b> <span style="color:#fff;">Youssef Maged</span><br>  | ||
<b style="color:#00e6ff;">Nickname:</b> <span style="color:#fff;">iManGaaX</span><br>  | |||
</div>  | |||
<div style="background:#10101a; border-radius:14px; padding:18px; border:1px solid #222233; margin-bottom:20px; text-align:center;">  | |||
<span style="font-size:20px; font-weight:bold; color:#00ffa2;">My Works</span>  | |||
*[[table.flip]] <span style="color:gray; font-size:smaller;">» This function returns the table from the last value to the first value, such as reflection.</span>  | |||
*[[isLastExecuteInTimer]] <span style="color:gray; font-size:smaller;">» This function check if the execute is the last execute in the timer.</span>  | *[[isLastExecuteInTimer]] <span style="color:gray; font-size:smaller;">» This function check if the execute is the last execute in the timer.</span>  | ||
*[[onPlayerZoneChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player enters a new area on the map.</span>  | *[[onPlayerZoneChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player enters a new area on the map.</span>  | ||
*[[getElementZoneFullName]] <span style="color:gray; font-size:smaller;">» This function allows you to retrieve the zone full name of a element.</span>  | *[[getElementZoneFullName]] <span style="color:gray; font-size:smaller;">» This function allows you to retrieve the zone full name of a element.</span>  | ||
*[[onClientPlayerTimeChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player's real time change.</span>  | |||
*[[isPedNearbyWall]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is nearby walls like buildings or objects.</span  | |||
*[[dxDrawEditbox]] <span style="color:gray; font-size:smaller;">» This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with '''onClientRender''' in order to display continuously.</span>  | |||
*[[isPedFalling]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is falling from a high place.</span>  | |||
*[[table.flatten]] <span style="color:gray; font-size:smaller;">» This function converts a nested table into a flattened table with concatenated keys.</span>  | |||
*[[getColorName]] <span style="color:gray; font-size:smaller;">» This function retrieves the nearest color name for a given RGB value using an online API.</span>  | |||
*[[getClosestPoint]] <span style="color:gray; font-size:smaller;">» This function finds the closest point from a given element to a list of points in 2D space.</span>  | |||
</div>  | |||
<div style="display:flex; flex-wrap:wrap; gap:12px; margin-top:20px;">  | |||
<div style="flex:1; min-width:230px; background:#12121a; border:2px solid #ff5555; border-radius:12px; padding:12px; box-shadow:0 0 8px rgba(255,85,85,0.25);">  | |||
<div style="display:flex; align-items:center; gap:8px; margin-bottom:6px;">  | |||
[[File:YouTube_full-color_icon_(2017).svg|24px]]  | |||
<span style="font-weight:bold; color:#ff6969;">YouTube</span>  | |||
</div>  | |||
<div>[https://youtube.com/@iManGaaX <span style="color:#fff;">youtube.com/@iManGaaX</span>]</div>  | |||
</div>  | |||
<div style="flex:1; min-width:230px; background:#12121a; border:2px solid #7289da; border-radius:12px; padding:12px; box-shadow:0 0 8px rgba(114,137,218,0.25);">  | |||
<div style="display:flex; align-items:center; gap:8px; margin-bottom:6px;">  | |||
[[File:Discord.png|24px]]  | |||
<span style="font-weight:bold; color:#8c9eff;">Discord</span>  | |||
</div>  | |||
<div><span style="color:#aaa;"><s>iManGaaX#1691</s></span> → <b style="color:#fff;">imangaax</b></div>  | |||
</div>  | |||
<div style="flex:1; min-width:230px; background:#12121a; border:2px solid #00e676; border-radius:12px; padding:12px; box-shadow:0 0 8px rgba(0,230,118,0.25);">  | |||
<div style="display:flex; align-items:center; gap:8px; margin-bottom:6px;">  | |||
[[File:GitHub.png|24px]]  | |||
<span style="font-weight:bold; color:#00ffa2;">GitHub</span>  | |||
</div>  | |||
<div>[https://github.com/iManGaaX <span style="color:#fff;">github.com/iManGaaX</span>]</div>  | |||
</div>  | |||
</div>  | |||
Latest revision as of 17:30, 14 October 2025
About Me
Name: Youssef Maged
Nickname: iManGaaX
My Works
- table.flip » This function returns the table from the last value to the first value, such as reflection.
 - isLastExecuteInTimer » This function check if the execute is the last execute in the timer.
 - onPlayerZoneChange » This code implements an event that is triggered when the player enters a new area on the map.
 - getElementZoneFullName » This function allows you to retrieve the zone full name of a element.
 - onClientPlayerTimeChange » This code implements an event that is triggered when the player's real time change.
 - isPedNearbyWall » This function checks if player/ped is nearby walls like buildings or objects.</span
 - dxDrawEditbox » This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
 - isPedFalling » This function checks if player/ped is falling from a high place.
 - table.flatten » This function converts a nested table into a flattened table with concatenated keys.
 - getColorName » This function retrieves the nearest color name for a given RGB value using an online API.
 - getClosestPoint » This function finds the closest point from a given element to a list of points in 2D space.