User:IManGaaX: Difference between revisions

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__NOTOC__
[[File:iManGaaX-Prank.png|200px|center]]
===About me:===


*'''Name »''' Youssef Maged.
*'''Nickname »''' iManGaaX.
*'''Region »''' Egypt.
*'''Gender »''' Male.
*'''Languages I Speak »''' English, Arabic and some of Spanish.
*'''Programming Languages »''' Java, CSS, HTML, PHP and Lua.
*'''Playing MTA:SA since »''' 2014.


===List of my works:===


===List of my useful functions===
*[[table.flip]] <span style="color:gray; font-size:smaller;">» This function returns the table from the last value to the first value, such as reflection.</span>
 
*[[table.flip]] <span style="color:gray; font-size:smaller;">» This function flip table values.</span>
*[[isLastExecuteInTimer]] <span style="color:gray; font-size:smaller;">» This function check if the execute is the last execute in the timer.</span>
*[[isLastExecuteInTimer]] <span style="color:gray; font-size:smaller;">» This function check if the execute is the last execute in the timer.</span>
*[[onPlayerZoneChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player enters a new area on the map.</span>
*[[onPlayerZoneChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player enters a new area on the map.</span>
*[[getElementZoneFullName]] <span style="color:gray; font-size:smaller;">» This function allows you to retrieve the zone full name of a element.</span>
*[[getElementZoneFullName]] <span style="color:gray; font-size:smaller;">» This function allows you to retrieve the zone full name of a element.</span>
*[[onClientPlayerTimeChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player's real time change.</span>
*[[isPedNearbyWall]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is nearby walls like buildings or objects.</span>
*[[dxDrawEditbox]] <span style="color:gray; font-size:smaller;">» This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with '''onClientRender''' in order to display continuously.</span>


{{MessageBox|
{{MessageBox|
   bordercolorhex = c4302b |
   bordercolorhex = fb0e0a |
   image = File:Youtube.png |
   image = File:YouTube_full-color_icon_(2017).svg |
   imageSize = 24px|
   imageSize = 24px |
   title = YouTube Channel: |
   title = YouTube Channel: |
   message = [[https://www.youtube.com/c/YoussefMaged Youssef Maged]]
   message = [[https://www.youtube.com/@YoussefMaged Youssef Maged]]
 
}}
}}
{{MessageBox|
{{MessageBox|
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   title = Discord Username: |
   title = Discord Username: |
   message = [<s>iManGaaX#1691</s> @imangaax]
   message = [<s>iManGaaX#1691</s> @imangaax]
 
}}
}}

Latest revision as of 06:31, 7 November 2023

IManGaaX-Prank.png

About me:

  • Name » Youssef Maged.
  • Nickname » iManGaaX.
  • Region » Egypt.
  • Gender » Male.
  • Languages I Speak » English, Arabic and some of Spanish.
  • Programming Languages » Java, CSS, HTML, PHP and Lua.
  • Playing MTA:SA since » 2014.

List of my works:

  • table.flip » This function returns the table from the last value to the first value, such as reflection.
  • isLastExecuteInTimer » This function check if the execute is the last execute in the timer.
  • onPlayerZoneChange » This code implements an event that is triggered when the player enters a new area on the map.
  • getElementZoneFullName » This function allows you to retrieve the zone full name of a element.
  • onClientPlayerTimeChange » This code implements an event that is triggered when the player's real time change.
  • isPedNearbyWall » This function checks if player/ped is nearby walls like buildings or objects.
  • dxDrawEditbox » This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.


YouTube full-color icon (2017).svg YouTube Channel: [Youssef Maged]
Discord.png Discord Username: [iManGaaX#1691 @imangaax]