User:IManGaaX: Difference between revisions

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<span style="font-weight:bold; color:#00ffa2;">GitHub</span>
<span style="font-weight:bold; color:#00ffa2;">GitHub</span>
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<div>[https://github.com/iManGaaX <span style="color:#fff;">github.com/iManGaaX</span>]</div>
<div>[https://github.com/iManGaaX <span style="color:#fff;">iManGaaX</span>]</div>
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<span style="font-weight:bold; color:#ff6969;">YouTube</span>
<span style="font-weight:bold; color:#ff6969;">YouTube</span>
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<div>[https://youtube.com/@iManGaaX <span style="color:#fff;">youtube.com/@iManGaaX</span>]</div>
<div>[https://youtube.com/@iManGaaX <span style="color:#fff;">iManGaaX</span>]</div>
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<span style="font-weight:bold; color:#8c9eff;">Discord</span>
<span style="font-weight:bold; color:#8c9eff;">Discord</span>
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<div><span style="color:#aaa;"><s>iManGaaX#1691</s></span> → <b style="color:#fff;">imangaax (https://discord.com/users/343164076123226124)</b></div>
<div>[https://discord.com/users/343164076123226124 <span style="color:#fff;">imangaax</span>]</div>
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Latest revision as of 00:08, 21 September 2026

About Me

Name: Youssef Maged
Nickname: iManGaaX

My Works

  • table.flip » This function returns the table from the last value to the first value, such as reflection.
  • isLastExecuteInTimer » This function check if the execute is the last execute in the timer.
  • onPlayerZoneChange » This code implements an event that is triggered when the player enters a new area on the map.
  • getElementZoneFullName » This function allows you to retrieve the zone full name of a element.
  • onClientPlayerTimeChange » This code implements an event that is triggered when the player's real time change.
  • isPedNearbyWall » This function checks if player/ped is nearby walls like buildings or objects.</span
  • dxDrawEditbox » This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
  • isPedFalling » This function checks if player/ped is falling from a high place.
  • table.flatten » This function converts a nested table into a flattened table with concatenated keys.
  • getColorName » This function retrieves the nearest color name for a given RGB value using an online API.
  • getClosestPoint » This function finds the closest point from a given element to a list of points in 2D space.
  • setVehicleDirtEnabled » This function toggles a dirt removal shader effect on the specified vehicle.
  • wait » This function pauses the execution of a function for a specific amount of time. It allows you to write sequential, readable code instead of using complex callback structures or multiple timers.

GitHub

YouTube

Discord