User:IManGaaX: Difference between revisions

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{{MTA Developer}}
__NOTOC__
__NOTOC__
<!--[[File:iManGaaX-Prank.png|200px|center]]-->
===About me:===


*'''Name »''' Youssef Maged
<div style="background:linear-gradient(135deg,#0d0d0d,#1b1b2f); color:#e6e6e6; border-radius:16px; padding:20px; box-shadow:0 0 15px rgba(0,255,255,0.15), 0 0 40px rgba(0,255,255,0.05); border:1px solid #2b2b3b; text-align:center; margin-bottom:20px;">
*'''Nickname »''' iManGaaX


===List of my works:===
<div style="background:#14141c; color:#e6e6e6; border-radius:14px; padding:18px; box-shadow:0 0 12px rgba(0,255,255,0.1); border:1px solid #23232f; margin-bottom:20px;">


*[[table.flip]] <span style="color:gray; font-size:smaller;">» This function returns the table from the last value to the first value, such as reflection.</span>
<span style="font-size:20px; font-weight:bold; color:#00ffa2;">About Me</span>
*[[isLastExecuteInTimer]] <span style="color:gray; font-size:smaller;">» This function check if the execute is the last execute in the timer.</span>
*[[onPlayerZoneChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player enters a new area on the map.</span>
*[[getElementZoneFullName]] <span style="color:gray; font-size:smaller;">» This function allows you to retrieve the zone full name of a element.</span>
*[[onClientPlayerTimeChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player's real time change.</span>
*[[isPedNearbyWall]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is nearby walls like buildings or objects.</span>
*[[dxDrawEditbox]] <span style="color:gray; font-size:smaller;">» This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with '''onClientRender''' in order to display continuously.</span>
*[[isPedFalling]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is falling from a high place.</span>
*[[table.flatten]] <span style="color:gray; font-size:smaller;">» This function converts a nested table into a flattened table with concatenated keys.</span>
*[[getColorName]] <span style="color:gray; font-size:smaller;">» This function retrieves the nearest color name for a given RGB value using an online API.
*[[getClosestPoint]] <span style="color:gray; font-size:smaller;">» This function finds the closest point from a given element to a list of points in 2D space.
</span>


{{MessageBox|
<b style="color:#00e6ff;">Name:</b> <span style="color:#fff;">Youssef Maged</span><br>
  bordercolorhex = fb0e0a |
<b style="color:#00e6ff;">Nickname:</b> <span style="color:#fff;">iManGaaX</span><br>
  image = File:YouTube_full-color_icon_(2017).svg |
</div>
  imageSize = 24px |
 
  title = YouTube Channel: |
<div style="background:#10101a; border-radius:14px; padding:18px; border:1px solid #222233; box-shadow:0 0 12px rgba(0,255,150,0.05); margin-bottom:20px;">
  message = [[https://www.youtube.com/@iManGaaX Youssef Maged]]
 
}}
<span style="font-size:20px; font-weight:bold; color:#00ffa2;">My Works</span>
{{MessageBox|
 
  bordercolorhex = 8c9eff |
*[[table.flip]] <span style="color:gray; font-size:smaller;">» This function returns the table from the last value to the first value, such as reflection.</span> •
  image = File:Discord.png |
*[[isLastExecuteInTimer]] <span style="color:gray; font-size:smaller;">» This function check if the execute is the last execute in the timer.</span> •
  imageSize = 24px|
*[[onPlayerZoneChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player enters a new area on the map.</span> •
  title = Discord Username: |
*[[getElementZoneFullName]] <span style="color:gray; font-size:smaller;">» This function allows you to retrieve the zone full name of a element.</span> •
  message = [<s>iManGaaX#1691</s> imangaax]
*[[onClientPlayerTimeChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player's real time change.</span> •
}}
*[[isPedNearbyWall]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is nearby walls like buildings or objects.</span> •
*[[dxDrawEditbox]] <span style="color:gray; font-size:smaller;">» This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with '''onClientRender''' in order to display continuously.</span> •
*[[isPedFalling]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is falling from a high place.</span> •
*[[table.flatten]] <span style="color:gray; font-size:smaller;">» This function converts a nested table into a flattened table with concatenated keys.</span> •
*[[getColorName]] <span style="color:gray; font-size:smaller;">» This function retrieves the nearest color name for a given RGB value using an online API.</span> •
*[[getClosestPoint]] <span style="color:gray; font-size:smaller;">» This function finds the closest point from a given element to a list of points in 2D space.</span> •
</div>
 
<div style="display:flex; flex-wrap:wrap; gap:12px; margin-top:20px;">
 
<div style="flex:1; min-width:230px; background:#12121a; border:2px solid #ff5555; border-radius:12px; padding:12px; box-shadow:0 0 8px rgba(255,85,85,0.3);">
<div style="display:flex; align-items:center; gap:8px; margin-bottom:6px;">
[[File:YouTube_full-color_icon_(2017).svg|24px]]
<span style="font-weight:bold; color:#ff6969;">YouTube</span>
</div>
<div>[https://youtube.com/@iManGaaX <span style="color:#fff;">youtube.com/@iManGaaX</span>]</div>
</div>
 
<div style="flex:1; min-width:230px; background:#12121a; border:2px solid #7289da; border-radius:12px; padding:12px; box-shadow:0 0 8px rgba(114,137,218,0.3);">
<div style="display:flex; align-items:center; gap:8px; margin-bottom:6px;">
[[File:Discord.png|24px]]
<span style="font-weight:bold; color:#8c9eff;">Discord</span>
</div>
<div><span style="color:#aaa;"><s>iManGaaX#1691</s></span> → <b style="color:#fff;">imangaax</b></div>
</div>
 
<div style="flex:1; min-width:230px; background:#12121a; border:2px solid #00e676; border-radius:12px; padding:12px; box-shadow:0 0 8px rgba(0,230,118,0.3);">
<div style="display:flex; align-items:center; gap:8px; margin-bottom:6px;">
[[File:GitHub.png|24px]]
<span style="font-weight:bold; color:#00ffa2;">GitHub</span>
</div>
<div>[https://github.com/iManGaaX <span style="color:#fff;">github.com/iManGaaX</span>]</div>
</div>
 
</div>

Revision as of 22:08, 13 October 2025


About Me

Name: Youssef Maged
Nickname: iManGaaX

My Works

  • table.flip » This function returns the table from the last value to the first value, such as reflection.
  • isLastExecuteInTimer » This function check if the execute is the last execute in the timer.
  • onPlayerZoneChange » This code implements an event that is triggered when the player enters a new area on the map.
  • getElementZoneFullName » This function allows you to retrieve the zone full name of a element.
  • onClientPlayerTimeChange » This code implements an event that is triggered when the player's real time change.
  • isPedNearbyWall » This function checks if player/ped is nearby walls like buildings or objects.
  • dxDrawEditbox » This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
  • isPedFalling » This function checks if player/ped is falling from a high place.
  • table.flatten » This function converts a nested table into a flattened table with concatenated keys.
  • getColorName » This function retrieves the nearest color name for a given RGB value using an online API.
  • getClosestPoint » This function finds the closest point from a given element to a list of points in 2D space.

Discord.png Discord

iManGaaX#1691imangaax