User:IManGaaX: Difference between revisions

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<span style="font-size:20px; font-weight:bold; color:#00ffa2;">My Works</span>
<span style="font-size:20px; font-weight:bold; color:#00ffa2;">My Works</span>


*[[table.flip]] <span style="color:gray; font-size:smaller;">» This function returns the table from the last value to the first value, such as reflection.</span>
[[table.flip]] <span style="color:gray; font-size:smaller;">» This function returns the table from the last value to the first value, such as reflection.</span>
*[[isLastExecuteInTimer]] <span style="color:gray; font-size:smaller;">» This function check if the execute is the last execute in the timer.</span>
[[isLastExecuteInTimer]] <span style="color:gray; font-size:smaller;">» This function check if the execute is the last execute in the timer.</span>
*[[onPlayerZoneChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player enters a new area on the map.</span>
[[onPlayerZoneChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player enters a new area on the map.</span>
*[[getElementZoneFullName]] <span style="color:gray; font-size:smaller;">» This function allows you to retrieve the zone full name of a element.</span>
[[getElementZoneFullName]] <span style="color:gray; font-size:smaller;">» This function allows you to retrieve the zone full name of a element.</span>
*[[onClientPlayerTimeChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player's real time change.</span>
[[onClientPlayerTimeChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player's real time change.</span>
*[[isPedNearbyWall]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is nearby walls like buildings or objects.</span> •
[[isPedNearbyWall]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is nearby walls like buildings or objects.</span
*[[dxDrawEditbox]] <span style="color:gray; font-size:smaller;">» This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with '''onClientRender''' in order to display continuously.</span>
[[dxDrawEditbox]] <span style="color:gray; font-size:smaller;">» This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with '''onClientRender''' in order to display continuously.</span>
*[[isPedFalling]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is falling from a high place.</span>
[[isPedFalling]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is falling from a high place.</span>
*[[table.flatten]] <span style="color:gray; font-size:smaller;">» This function converts a nested table into a flattened table with concatenated keys.</span>
[[table.flatten]] <span style="color:gray; font-size:smaller;">» This function converts a nested table into a flattened table with concatenated keys.</span>
*[[getColorName]] <span style="color:gray; font-size:smaller;">» This function retrieves the nearest color name for a given RGB value using an online API.</span>
[[getColorName]] <span style="color:gray; font-size:smaller;">» This function retrieves the nearest color name for a given RGB value using an online API.</span>
*[[getClosestPoint]] <span style="color:gray; font-size:smaller;">» This function finds the closest point from a given element to a list of points in 2D space.</span>
[[getClosestPoint]] <span style="color:gray; font-size:smaller;">» This function finds the closest point from a given element to a list of points in 2D space.</span>
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Revision as of 22:13, 13 October 2025

About Me

Name: Youssef Maged
Nickname: iManGaaX

My Works

table.flip » This function returns the table from the last value to the first value, such as reflection. isLastExecuteInTimer » This function check if the execute is the last execute in the timer. onPlayerZoneChange » This code implements an event that is triggered when the player enters a new area on the map. getElementZoneFullName » This function allows you to retrieve the zone full name of a element. onClientPlayerTimeChange » This code implements an event that is triggered when the player's real time change. isPedNearbyWall » This function checks if player/ped is nearby walls like buildings or objects.</span dxDrawEditbox » This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously. isPedFalling » This function checks if player/ped is falling from a high place. table.flatten » This function converts a nested table into a flattened table with concatenated keys. getColorName » This function retrieves the nearest color name for a given RGB value using an online API. getClosestPoint » This function finds the closest point from a given element to a list of points in 2D space.

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iManGaaX#1691imangaax