User:IManGaaX: Difference between revisions
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<span style="font-size:20px; font-weight:bold; color:#00ffa2;">My Works</span> | <span style="font-size:20px; font-weight:bold; color:#00ffa2;">My Works</span> | ||
[[table.flip]] <span style="color:gray; font-size:smaller;">» This function returns the table from the last value to the first value, such as reflection.</span> | *[[table.flip]] <span style="color:gray; font-size:smaller;">» This function returns the table from the last value to the first value, such as reflection.</span> | ||
[[isLastExecuteInTimer]] <span style="color:gray; font-size:smaller;">» This function check if the execute is the last execute in the timer.</span> | *[[isLastExecuteInTimer]] <span style="color:gray; font-size:smaller;">» This function check if the execute is the last execute in the timer.</span> | ||
[[onPlayerZoneChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player enters a new area on the map.</span> | *[[onPlayerZoneChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player enters a new area on the map.</span> | ||
[[getElementZoneFullName]] <span style="color:gray; font-size:smaller;">» This function allows you to retrieve the zone full name of a element.</span> | *[[getElementZoneFullName]] <span style="color:gray; font-size:smaller;">» This function allows you to retrieve the zone full name of a element.</span> | ||
[[onClientPlayerTimeChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player's real time change.</span> | *[[onClientPlayerTimeChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player's real time change.</span> | ||
[[isPedNearbyWall]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is nearby walls like buildings or objects.</span | *[[isPedNearbyWall]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is nearby walls like buildings or objects.</span | ||
[[dxDrawEditbox]] <span style="color:gray; font-size:smaller;">» This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with '''onClientRender''' in order to display continuously.</span> | *[[dxDrawEditbox]] <span style="color:gray; font-size:smaller;">» This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with '''onClientRender''' in order to display continuously.</span> | ||
[[isPedFalling]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is falling from a high place.</span> | *[[isPedFalling]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is falling from a high place.</span> | ||
[[table.flatten]] <span style="color:gray; font-size:smaller;">» This function converts a nested table into a flattened table with concatenated keys.</span> | *[[table.flatten]] <span style="color:gray; font-size:smaller;">» This function converts a nested table into a flattened table with concatenated keys.</span> | ||
[[getColorName]] <span style="color:gray; font-size:smaller;">» This function retrieves the nearest color name for a given RGB value using an online API.</span> | *[[getColorName]] <span style="color:gray; font-size:smaller;">» This function retrieves the nearest color name for a given RGB value using an online API.</span> | ||
[[getClosestPoint]] <span style="color:gray; font-size:smaller;">» This function finds the closest point from a given element to a list of points in 2D space.</span> | *[[getClosestPoint]] <span style="color:gray; font-size:smaller;">» This function finds the closest point from a given element to a list of points in 2D space.</span> | ||
</div> | </div> | ||
Revision as of 22:20, 13 October 2025
About Me
Name: Youssef Maged
Nickname: iManGaaX
My Works
- table.flip » This function returns the table from the last value to the first value, such as reflection.
- isLastExecuteInTimer » This function check if the execute is the last execute in the timer.
- onPlayerZoneChange » This code implements an event that is triggered when the player enters a new area on the map.
- getElementZoneFullName » This function allows you to retrieve the zone full name of a element.
- onClientPlayerTimeChange » This code implements an event that is triggered when the player's real time change.
- isPedNearbyWall » This function checks if player/ped is nearby walls like buildings or objects.</span
- dxDrawEditbox » This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
- isPedFalling » This function checks if player/ped is falling from a high place.
- table.flatten » This function converts a nested table into a flattened table with concatenated keys.
- getColorName » This function retrieves the nearest color name for a given RGB value using an online API.
- getClosestPoint » This function finds the closest point from a given element to a list of points in 2D space.